Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10651618698084507786 98 yokomohoyo the Magician (level 5, 32/35 HPs) Began as a Djinni Conjurer on Dec 28, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:12:10 (2082 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 2082, Time: 00:12:10 Health: 32/35 AC: 3 Str: 6 XL: 5 Next: 1% Gold: 143 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ b - ring of willpower HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Magical Staves g - a staff of alchemy Jewellery b - a ring of willpower (left hand) j - a +6 ring of intelligence Talismans f - a flux talisman Scrolls h - 2 scrolls of identify {unknown} Potions c - a potion of heal wounds {unknown} i - a potion of enlightenment {unknown} k - a potion of might {unknown} l - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Apportation Tloc 52% N/A 1% 1 f - Momentum Strike Conj/Tloc 52% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the jackal! (Press . to maintain the ray.) There is an open door here. There is an open door here. There is a stone staircase leading up here. You need no library to learn spells. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. Unknown command. Saving game... please wait. Welcome back, yokomohoyo the Djinni Conjurer. Press ? for a list of commands and other information. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! HP restored. You see here a +0 short sword. An adder comes into view. The magic dart hits the adder! The adder is severely wounded. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#....#.########.# #...##.#.# ##..# #####'##.#.# ###).## #......#...# #...## . #......'.######.### .. #......#<# #....# #......#####.#### .........# #..# .######### #@## #..# #.## .. ..# ... .... #.... There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 3 adders A dart slug (D:2) An orc (D:3) 5 ball pythons (D:1) 9 bats 11 endoplasms 7 goblins 3 hobgoblins A jackal (D:3) 7 frilled lizards 5 kobolds 5 rats 59 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms (D:3) 4 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 347 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 347 | D:1 | Learned a level 1 spell: Apportation 900 | D:1 | Reached XP level 4. HP: 30/31 MP: 0/0 2082 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 2082 | D:3 | Learned a level 2 spell: Momentum Strike 2082 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_corners, st_stairs_11, minivault_25, dreamdust_wishing_well, feat_on_display D:2: layout_basic, minmay_misc_feat_columns, kennysheep_pointless_box D:3: layout_basic, nicolae_the_louvre Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 24 || 67 Searing Ray | 9 | 7 || 16 Fulminant Prism | | 4 || 4 Dodge: Dodged | 2 | || 2