Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1072883820326148564 420 yokomohoyo the Magician (level 7, -6/45 HPs) Began as a Djinni Conjurer on Dec 29, 2024. Was an Initiate of Makhleb. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:21:22 (3562 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 3562, Time: 00:21:23 Health: -6/45 AC: 3 Str: 6 XL: 7 Next: 16% Gold: 265 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 18 rFire + + . t - +8 falchion "Xuag" {freeze, ^Fragile rCorr SInv} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + n - +0 pair of gloves SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.27/turn (no ring) %: infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 265 gold pieces. Inventory: Hand Weapons t - the +8 falchion "Xuag" (weapon) {freeze, ^Fragile rCorr SInv} (You found it on level 4 of the Dungeon) SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Armour a - a +0 robe (worn) n - a +0 pair of gloves (worn) s - a +1 ring mail of willpower Jewellery c - a +6 ring of dexterity (left hand) Scrolls e - 4 scrolls of teleportation {unknown} f - a scroll of revelation {unknown} g - a scroll of brand weapon {unknown} k - a scroll of fog {unknown} l - a scroll of acquirement {unknown} o - a scroll of butterflies {unknown} p - a scroll of poison {unknown} q - a scroll of vulnerability {unknown} Potions b - 2 potions of heal wounds {unknown} d - 2 potions of mutation {unknown} h - 2 potions of attraction {unknown} i - 2 potions of berserk rage {unknown} j - 3 potions of curing {unknown} m - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.5 Spellcasting + Level 6.5 Conjurations + Level 6.5 Hexes + Level 6.5 Summonings + Level 6.5 Necromancy + Level 6.5 Translocations + Level 6.5 Fire Magic + Level 6.5 Ice Magic + Level 6.5 Air Magic + Level 6.5 Earth Magic + Level 6.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 6% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 6% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Momentum Strike Conj/Tloc 68% 3d9 1% 2 g - Fugue of the Fallen Necr 34% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Trog The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) Your fulminant prism crackles loudly. You have reached level 7! The power to cast Fugue of the Fallen wells up from within. Spell assigned to 'g'. A fulminant prism is nearby! Your fulminant prism explodes! You hear a shout! x3 You start resting. An orc comes into view. It is wielding a +0 dagger. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The orc hits your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! Makhleb accepts your kill. You hear an angry hiss. You hear a shout! x2 Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. An adder comes into view. The centaur shoots an arrow. The arrow hits you. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... .......>.!.. #............ # ##............ #.#............. .###........S...... ................... .### ...#............... ...# ##..........# ..... #.....@<...# ##....# #.......##).# ......# ............ .......... .####..†.....###......# . ##.c..#.)##<.....# #..####........## .#.##....#.....# ..#. #...##......# ..... ......... You could see a centaur and an adder. Vanquished Creatures 2 scorpions A hound (D:4) An orc priest (D:4) An iguana (D:4) 3 orc wizards 6 adders A white imp (D:5) A dart slug (D:1) A ribbon worm (D:2) 13 orcs 6 ball pythons 4 bats 3 endoplasms A giant cockroach (D:1) 6 goblins 3 hobgoblins 5 jackals 5 quokkas 5 kobolds A rat (D:2) 69 creatures vanquished. Vanquished Creatures (others) 10 fulminant prisms 10 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 445 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 445 | D:1 | Learned a level 1 spell: Soul Splinter 1325 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1785 | D:3 | Found a faded altar of an unknown god. 1828 | D:3 | Reached skill level 5 in Spellcasting 1828 | D:3 | Reached skill level 5 in Conjurations 1828 | D:3 | Reached skill level 5 in Hexes 1828 | D:3 | Reached skill level 5 in Summonings 1828 | D:3 | Reached skill level 5 in Necromancy 1828 | D:3 | Reached skill level 5 in Translocations 1828 | D:3 | Reached skill level 5 in Fire Magic 1828 | D:3 | Reached skill level 5 in Ice Magic 1828 | D:3 | Reached skill level 5 in Air Magic 1828 | D:3 | Reached skill level 5 in Earth Magic 1828 | D:3 | Reached skill level 5 in Alchemy 1828 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 1828 | D:3 | Learned a level 2 spell: Momentum Strike 2180 | D:3 | Found a burning altar of Makhleb. 2191 | D:3 | Became a worshipper of Makhleb the Destroyer 2698 | D:4 | Reached XP level 6. HP: 26/40 MP: 0/0 2808 | D:4 | Found a glowing golden altar of the Shining One. 2898 | D:4 | Identified the +8 falchion "Xuag" {freeze, ^Fragile rCorr | SInv} 2978 | D:4 | Found a bloodstained altar of Trog. 3384 | D:5 | Entered Level 5 of the Dungeon 3552 | D:5 | Reached XP level 7. HP: 34/45 MP: 0/0 3552 | D:5 | Learned a level 3 spell: Fugue of the Fallen 3562 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, minmay_gold_behind_fungi, nicolae_the_louvre D:2: layout_loops_ring D:3: layout_loops_cross, bloody_makhleb, shapermc_ecumenical_altar_rom_forum D:4: layout_basic, bloody_trog, nicolae_tso_carved_into_rock D:5: layout_cave_pools, mainiacjoe_overflow_boulevard, mainiacjoe_overflow_alcove_4, minmay_temple_entry_steel_oval, serial_shops, shop, nicolae_shop_rolling_square, nicolae_shop_industrial_runoff, minmay_puff Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.5 Conjurations | 4 5 6 | 6.5 Hexes | 4 5 6 | 6.5 Summonings | 4 5 6 | 6.5 Necromancy | 4 5 6 | 6.5 Translocations | 4 5 6 | 6.5 Fire Magic | 4 5 6 | 6.5 Ice Magic | 4 5 6 | 6.5 Air Magic | 4 5 6 | 6.5 Earth Magic | 4 5 6 | 6.5 Alchemy | 4 5 6 | 6.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 3 | | || 3 Cast: Magic Dart | 23 | 36 | || 59 Searing Ray | 10 | 17 | || 27 Fulminant Prism | | 8 | 2 || 10 Iskenderun's Myst | | 3 | || 3 Armour: Robe | 4 | 7 | 4 || 15 Dodge: Dodged | 5 | 5 | || 10