Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7778843073439637729 25 yokomohoyo the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Jan 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:36 (538 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 538, Time: 00:02:36 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 36 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - +0 hand axe rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} Potions e - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sting Conj/Alch 88% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin shouts! The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sting wells up from within. Spell assigned to 'e'. A goblin is nearby! The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! You need no library to learn spells. You need no library to learn spells. A bat comes into view. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 36 gold pieces (gained 11). Found a book of Callings. A rat comes into view. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###..# #.# ##.##### #.# #.....# #.# #.....# # #######.####.....# ## ##.....#..........####. ##............†#....)##. #†..........)†..####.... #......@........# ##### #.............(.# ####.. #...............###....# #....:..............#### #................#### ##..............## ##.....#.......# ############### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 472 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 472 | D:1 | Learned a level 1 spell: Sting 538 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 3