Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18202847846422101708 21 yokomohoyo the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Jan 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:46 (847 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 847, Time: 00:01:46 Health: 25/25 AC: 3 Str: 6 XL: 3 Next: 5% Gold: 50 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 sling rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +0 dagger g - a +0 sling (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of ambrosia {unknown} e - a potion of attraction {unknown} h - a potion of enlightenment {unknown} i - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 25 gold pieces (gained 9). You see here a +0 dagger. You now have 42 gold pieces (gained 17). You see here a +0 dagger. You see here a +0 dagger. Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading down. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a lumpy dark potion An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Foxfire wells up from within. Spell assigned to 'e'. A rat comes into view. The magic dart hits the rat. You kill the rat! i - a dark potion A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You see here a quokka skeleton. You now have 50 gold pieces (gained 8). You see here a granite talisman. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #. #.# #. #.# #. #.# #. ##.## #. #######...##### ## #.............# #.#####...###.# #@# ##.## #.# #.# #.# #.# #.# #.# #.# #.# ##.# #.# #.# #..####.#### #.# #.##........ #.# #.##.##.#### #.# #.##.##.# #.#####.##.##.# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 238 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 674 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 674 | D:1 | Learned a level 1 spell: Foxfire 847 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, minmay_pentomino_o2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Fire: Sling || 1 Cast: Magic Dart || 35