Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12396125039170280148 23 yokomohoyo the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Jan 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:51 (797 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 797, Time: 00:02:51 Health: 25/25 AC: 3 Str: 6 XL: 3 Next: 12% Gold: 7 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} g - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} i - a scroll of blinking {unknown} j - a scroll of fog {unknown} Potions f - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Freeze Ice 84% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin is severely wounded. (Press . to maintain the ray.) The searing ray misses the hobgoblin. The hobgoblin hits you but does no damage. The searing ray hits the hobgoblin. You kill the hobgoblin! An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. A ball python comes into view. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) A giant cockroach comes into view. The searing ray hits the giant cockroach but does no damage. (Press . to maintain the ray.) The searing ray hits the giant cockroach! You kill the giant cockroach! You now have 7 gold pieces. j - a scroll labelled HIUHOYNIFAE A kobold comes into view. It is wielding a +0 club. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Things that are here: a +0 club; 5 stones; a kobold corpse Found a stone staircase leading down. There is a stone staircase leading down here. You see here a +0 pair of boots. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.##..(. ##.#.##.... #..#.##.... ♣♣♣♣♣######.....#.... ♣♣~~~~~~~~~P.......... ♣P~~~~~~~~~~.....#.### ♣♣~~≈≈~~~~PP...####.... ♣♣~≈≈≈≈~~~~~~P..# ###.. ♣~P≈≈≈≈@~P~~~P..# #.. ♣~P~≈≈≈≈≈~~~P...# #.. ♣~~≈≈≈≈≈≈~~~P...######.. ♣~~≈≈≈≈≈~~~P~).........# ♣♣~~≈~≈≈P~~~~...######.# ♣♣♣~P~~~~PP~~.........# ♣♣♣~~~P~P~~...####### ♣♣♣######..#######. #..# #..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 437 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 437 | D:1 | Learned a level 1 spell: Freeze 797 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_loops_ring, serial_bayou, serial_bayou_pond_e, serial_bayou_pond_e, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_shore_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 27 Searing Ray || 7 Armour: Robe || 3