Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6687659574695785405 (custom seed) 24 yokomohoyo the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Jan 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:31 (640 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 640, Time: 00:02:31 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 8/8 EV: 11 Int: 22 God: Gold: 54 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of earth Jewellery g - a ring of resist corrosion Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic d - 2 potions of haste {unknown} e - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (74% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You now have 27 gold pieces (gained 8). Things that are here: a +0 dagger; a kobold corpse Found 9 gold pieces. An endoplasm is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The endoplasm hits you. The searing ray hits the endoplasm. You kill the endoplasm! You see here a staff of earth. f - a staff of earth You now have 36 gold pieces (gained 9). Things that are here: a +0 dagger; a kobold corpse g - a ring of resist corrosion Things that are here: a +0 dagger; a kobold corpse You now have 54 gold pieces (gained 18). Found an escape hatch in the floor. There is an escape hatch in the floor here. Found Ecerph's Distillery. There is an entrance to Ecerph's Distillery here. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. Done exploring. Done exploring. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#.##....####.## ####.###....####.## #.............##.## #.#..##..##.#.##.## #.#..##..##......# #.#...#..##......# #.#.#.#..##.....## #.#[#.#..##.....# #.@......##.....# ##.#..########### ##.#### #.....# ###.#...### #.>.#.....# #.#####...# #...#..∩..# #### ###.#...#########... There were no monsters in sight! Vanquished Creatures A ball python (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 9/15 MP: 1/8 252 | D:1 | Found a faded altar of an unknown god. 286 | D:1 | Learned a level 2 spell: Searing Ray 620 | D:1 | Found Ecerph's Distillery. 640 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_cross, ebering_ecumenical_altar_box, serial_shops, shop, minmay_heptomino_o4 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 5