Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13378565854129033823 (custom seed) 32 yokomohoyo the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Jan 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:22 (674 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 674, Time: 00:01:23 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 10/10 EV: 11 Int: 24 God: Gold: 52 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You enter the shallow water. Moving in this stuff is going to be slow. You now have 52 gold pieces (gained 13). You enter the shallow water. Moving in this stuff is going to be slow. A quokka comes into view. The magic dart hits the quokka. You kill the quokka! Your Conjurations skill increases to level 5! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 4 stones. Found a stone staircase leading down. Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: 2 throwing nets; a goblin skeleton Things that are here: a +0 club; a rat skeleton You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #≈# #≈## ##≈≈### #~≈≈..## #.≈≈~..##### ##~~~.~.....### ## #..@≈~........# #. #..~~..~......# ###. #~.≈~.........# #... #..~~..~.)....###.## #..~≈..~..........## #..~..~.......##.... #..~~............... #..≈≈.............## ############ #..~~.........♣.♣♣#. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 3 goblins (D:1) 6 hobgoblins (D:1) 2 kobolds (D:1) 3 quokkas (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 430 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 479 | D:1 | Reached skill level 5 in Conjurations 674 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_rooms, chequers_serial_rivers_small_3, nicolae_concentric_dashed_squares_wild Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 41 Armour: Robe || 1