Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1319397524973722887 (custom seed) 53 yokomohoyo the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Jan 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:13 (1205 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 1205, Time: 00:03:13 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 64% Magic: 10/10 EV: 11 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of protection from fire Scrolls d - a scroll of vulnerability {unknown} e - a scroll of revelation {unknown} f - a scroll of identify {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic i - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Soul Splinter Necr 20% N/A 10% 1 Mercury Vapours Alch/Air 10% N/A 14% 2 Frozen Ramparts Ice 10% 1d2 28% 3 Ozocubu's Armour Ice 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 77% 5 Hoarfrost Cannonade Ice/Alch 2% 3d6/3d12 95% 5 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a goblin corpse Things that are here: a +0 club; a goblin corpse You enter the shallow water. Moving in this stuff is going to be slow. i - a murky amethyst potion You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. A quokka comes into view. The magic dart hits the quokka. The quokka is lightly wounded. The magic dart hits the quokka but does no damage. The quokka is lightly wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a quokka corpse. You open the door. There is an open door here. Found 2 stones. Found a faded altar of an unknown god. You pick up Plato's Octavo of Last Rites and begin reading... You add the spell Soul Splinter to your library. There is a faded altar of an unknown god here. Okay, then. You see here 2 stones. You see here a +0 club. You see here a bat skeleton. There is an open door here. Done exploring. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.##...###.P~≈≈≈≈~~P.# ### # ♣.♣#.#..##..P~~≈~~P..# ##.## ###.##.##..#...P~≈~P...# ##...# ..♣.♣.>.##.#....P~P....# #..... .##.##..##.#.....P.....# ##...# ..♣.♣....†.............## ####.## .##......#.......<......###...... ..♣.♣...###..................#.#. ###....## #.....@P.....#.##..#.#. .#####.# #.....P~P....#.##..#.#. .# #.# #....P≈≈~P...#.##....#. .# ##'## #...P~~≈≈~P..#.##..###. .####...###..P~≈≈≈≈≈~P.#.....# #. ..##.....##.P~≈~≈≈≈≈≈~P####.####. #.#.......#.############ #...... ..................##.######.#...# .+.........+...........÷.÷....... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 2 ball pythons (D:1) A frilled lizard (D:2) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 556 | D:1 | You fall into a shaft and drop 1 floor! 642 | D:2 | Reached skill level 5 in Conjurations 642 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1125 | D:1 | Found a faded altar of an unknown god. 1130 | D:1 | Got Plato's Octavo of Last Rites 1205 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_corners, shapermc_ecumenical_altar_rom_forum, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_lined_room_2, infiniplex_forest_lined_3, infiniplex_forest_straight_2, infiniplex_forest_clump_curved, infiniplex_forest_straight_1, infiniplex_forest_pool, infiniplex_forest_lined_room_2, infiniplex_forest_lined_corner D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 68 Armour: Robe || 2 Dodge: Dodged || 5