Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6568503489207856074 22 yokomohoyo the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Jan 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:19 (923 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 923, Time: 00:01:19 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 98 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of identify {unknown} d - a scroll of butterflies {unknown} f - a scroll of silence {unknown} g - a scroll of teleportation {unknown} Potions h - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'e'. A rat comes into view. Found 5 gold pieces. The rat squeaks loudly. The magic dart hits the rat but does no damage. The magic dart hits the rat. The rat is moderately wounded. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 69 gold pieces (gained 5). A bat comes into view. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. There is an escape hatch in the floor here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. h - a fuming clear potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 78 gold pieces (gained 9). You now have 84 gold pieces (gained 6). Found a scale mail. There is a stone staircase leading down here. You now have 98 gold pieces (gained 14). Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .+.............#.#.#.# #.......# .#.............#.#.#.# #.......# .#.............#.#.#.# #.......## ...............#.#.#.# #......... ...............#.#.#.# #......... ...............#.#.#.# #.......†. .).............#.#.#.# #......... ...............#.#.#.###......... )..............#@#.#.#........... ..###.....######.#.#.#........... ### #.....# #.#.#.#........... # #.....# #.#.#.#......##### ## #.....# #.#.#.#......# .# #.....# #.#.#.#......# .# #.....## #.#.#.#......# .# #......#####.#.#.#......# .# #.........##...#.#......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 4 kobolds (D:1) A quokka (D:1) 5 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 644 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 644 | D:1 | Learned a level 1 spell: Soul Splinter 923 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 38 Armour: Robe || 2 Dodge: Dodged || 2