Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5237669464151670158 (custom seed) 2 yokomohoyo the Conjurer (level 1, 2/13 HPs) Began as a Barachi Conjurer on Jan 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:15 (221 turns). yokomohoyo the Conjurer (Barachi Conjurer) Turns: 221, Time: 00:02:15 Health: 2/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/3 EV: 1 Int: 18 God: Gold: 11 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, constricted, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Inner Flame Hex/Fire 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Irradiate Conj/Alch 5% 3d13 89% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. The goblin hits you with a +0 club. Unknown command. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target, p - goblin Boing! Your magical contamination has completely faded away. The goblin barely misses you. The ball python barely misses you. The ball python closely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Your legs are too worn out to hop. Unknown command. Your legs are too worn out to hop. Unknown command. Your legs are too worn out to hop. Your legs are too worn out to hop. Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...ß.ß...ß.###. #.####.......... #. #ß.ß...###. ###. ##.....# ... #.....# #.#####....## #..........# ##############.......# #.........@Sg........# #.###.######g#####..#.# #.# #.# #.# .###.. #.# #.# ... #. ### #.# #.. .#..# #. #.# ### ...#.# .# #.# .. . ## . #.# .#. . ## #.# #.. .# You could see 2 goblins and a ball python. Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Barachi Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 182 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring, ebering_ecumenical_altar_ruins, serial_shops, nicolae_diamond_shop Action || total ---------------------------++------- Cast: Magic Dart || 9 Ability: Hop || 1 Armour: Robe || 11 Dodge: Dodged || 4