Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5237669464151670158 (custom seed) 2 yokomohoyo the Conjurer (level 1, 9/9 HPs) Began as a Deep Elf Conjurer on Jan 29, 2025. Was a Follower of Hepliaklqana. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (171 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 171, Time: 00:00:48 Health: 9/9 AC: 2 Str: 4 XL: 1 Next: 25% Magic: 6/6 EV: 11 Int: 22 God: Hepliaklqana [*.....] Gold: 11 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . g - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: reduced essence, magic regeneration a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 1 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons g - a +0 whip (weapon) Armour a - a +0 robe (worn) e - a +0 ring mail Scrolls c - a scroll of poison {unknown} d - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Inner Flame Hex/Fire 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Irradiate Conj/Alch 6% 3d13 80% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You regenerate magic rapidly. Message History The kobold hits you with a +0 whip. The magic dart hits the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Unknown command. Unknown command. You start resting. Magic restored. You start resting. HP restored. You see here a +0 whip. g - a +0 whip g - a +0 whip (weapon) Found a faded altar of an unknown god. A kobold comes into view. It is wielding a +0 short sword. Found 9 gold pieces. Found a helmet. A goblin comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The goblin shouts! There is a faded altar of an unknown god here. This altar belongs to (a) Hepliaklqana, (b) Ashenzari or (c) Kikubaaqudgha, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Hepliaklqana accepts your prayer! Hepliaklqana welcomes you! Hepliaklqana forms a fragment of your life essence into the memory of your ancestor, Hasham! You can now recall your ancestor. You can now remember your ancestor's identity. A kobold comes into view. It is wielding a +0 whip. Unknown command. Press < or > to pray at altars. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..K........ #.......... #.......[.# # #.........### #.#..gß.ß..... #..$......#.# #.ß.ß.ß.ß.# ###..KR@....# #...ß.ß...ß.###.. #.####........... #. #ß.ß...###.. ###. ##.....# ... #.....# #.#####....## #..........# #############.......# You could see the friendly Hasham the ancestor, a goblin and 2 kobolds. Vanquished Creatures A hobgoblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Found a faded altar of an unknown god. 170 | D:1 | Prayed at the altar of an unknown god. 170 | D:1 | Became a worshipper of Hepliaklqana the Forgotten 170 | D:1 | Reached * piety under Hepliaklqana 171 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring, ebering_ecumenical_altar_ruins, serial_shops, nicolae_diamond_shop Action || total ---------------------------++------- Cast: Magic Dart || 5 Armour: Robe || 3