Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 17807377246367169405 28 yokomohoyo the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on Nov 6, 2025. Slain by Terence ... wielding a +4 falchion of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:54 (1378 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 1378, Time: 00:03:55 Health: 0/26 AC: 4 Str: 6 XL: 3 Next: 27% Gold: 69 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . l - +0 sling rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ k - +0 helmet rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no amulet) Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons e - a +0 short sword l - a +0 sling (weapon) Armour a - a +0 robe (worn) k - a +0 helmet (worn) n - a +0 pair of gloves (worn) Jewellery f - a +6 ring of intelligence (worn) Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} i - 2 scrolls of fear {unknown} m - a scroll of identify {unknown} Potions c - a potion of magic {unknown} g - 2 potions of heal wounds {unknown} j - a potion of attraction {unknown} Skills: * Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 e - Sandblast Erth 52% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence and a goblin come into view. Terence is wielding a +4 falchion of protection and wearing a +4 chain mail of poison resistance. The goblin shouts! You hear a shout! x2 A goblin comes into view. It is wielding a +0 club. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (74% to hit) Okay, then. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +4 falchion of protection and wearing a +4 chain mail of poison resistance (wandering, hasn't noticed you, 85% to hit) You focus your ray upon Terence. The searing ray hits the goblin. You kill the goblin! The searing ray misses Terence. (Press . to maintain the ray.) Terence shouts! The searing ray hits Terence but does no damage. The searing ray hits Terence but does no damage. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence hits you with a +4 falchion of protection. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence! Terence is moderately wounded. Terence hits you with a +4 falchion of protection. The searing ray hits Terence! Terence is severely wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. A kobold comes into view. It is wielding a +0 club. Terence hits you with a +4 falchion of protection! You die... Terence says, "Finally, peace and quiet." #.#.......#########... #.#.####### ###... #.#.######## #..... #..........# #.###. #.#.######.# #.##.. #.#.# #.##.. #.#.# #..... #.#.### #..... #.#..@# ##.... #.###@# ###.. #. #)# #.. #.....K....# ##. ######?.....# ## ......# #....## .....# ...... You could see Terence and a kobold. Vanquished Creatures 4 endoplasms 3 hobgoblins 2 jackals (D:1) 2 quokkas 5 ball pythons (D:1) 5 bats 2 frilled lizards (D:1) 4 goblins A kobold (D:1) 2 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 956 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 956 | D:2 | Learned a level 1 spell: Sandblast 1368 | D:2 | Noticed Terence 1378 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, chequers_serial_rivers_micro_e D:2: wad_lake_hut, layout_loops_ring, minmay_pentomino_p4, uniq_terence Action || total ---------------------------++------- Fire: Sling || 5 Cast: Magic Dart || 40 Searing Ray || 5 Armour: Robe || 8 Dodge: Dodged || 5