Seeded DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 17807377246367169405 (custom seed) 28 yokomohoyo the Magician (level 3, -1/26 HPs) Began as a Djinni Conjurer on Nov 6, 2025. Slain by Terence ... wielding a +4 falchion of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1319 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 1319, Time: 00:03:11 Health: -1/26 AC: 4 Str: 6 XL: 3 Next: 27% Gold: 82 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ k - +0 helmet rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no amulet) Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) l - a +0 sling Armour a - a +0 robe (worn) k - a +0 helmet (worn) n - a +0 pair of gloves (worn) Jewellery f - a +6 ring of intelligence (worn) Scrolls b - 2 scrolls of revelation {unknown} g - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} j - 2 scrolls of fear {unknown} m - a scroll of identify {unknown} Potions c - 2 potions of heal wounds {unknown} d - a potion of magic {unknown} i - a potion of attraction {unknown} Skills: * Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 e - Sandblast Erth 52% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. You now have 82 gold pieces (gained 13). Terence and a goblin come into view. Terence is wielding a +4 falchion of protection and wearing a +4 chain mail of poison resistance. Terence shouts! The goblin shouts! You hear a bark! You have nothing you can fire or use right now. You aren't experienced enough to cast this spell. Unknown command. Terence looks scornfully at you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits Terence but does no damage. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence hits you with a +4 falchion of protection! The searing ray hits Terence but does no damage. Terence hits you with a +4 falchion of protection. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence hits you but does no damage. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence misses you. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +4 falchion of protection! You die... Terence says, "And stay out!" #.#.####### ###... #.#.######## #..... #..........# #.###. #.#.######.# #.##.. #.#.# #.##.. # #.# #..... #.### #..... #...# ##.... ###@# ###.. #@# #.. #.....)....# ##. ######?.....# ## ......# #....## .....# ...... .^...# You could see Terence. Vanquished Creatures 4 endoplasms 3 hobgoblins 2 jackals (D:1) 2 quokkas 5 ball pythons (D:1) 5 bats 2 frilled lizards (D:1) 4 goblins A kobold (D:1) 2 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 257 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 890 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 890 | D:2 | Learned a level 1 spell: Sandblast 1311 | D:2 | Noticed Terence 1319 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, chequers_serial_rivers_micro_e D:2: wad_lake_hut, layout_loops_ring, minmay_pentomino_p4, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 3