Seeded DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 1313974625159695495 (custom seed) 46 yokomohoyo the Magician (level 3, -6/27 HPs) Began as a Djinni Conjurer on Nov 6, 2025. Mangled by an orc priest ... wielding a +0 falchion (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:11 (1720 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 1720, Time: 00:04:12 Health: -6/27 AC: 3 Str: 6 XL: 3 Next: 95% Gold: 147 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + n - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . i - +0 cloak of Joedif {rF++} rCorr + (no gloves) SInv . (no amulet) Will ..... h - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons n - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour i - the +0 cloak of Joedif (worn) {rF++} (You found it on level 2 of the Dungeon) rF++: It greatly protects you from fire. Jewellery h - a ring of resist corrosion (worn) Scrolls f - a scroll of amnesia {unknown} j - a scroll of teleportation {unknown} m - a scroll of identify {unknown} o - a scroll of fog {unknown} Potions b - 3 potions of mutation {unknown} d - a potion of resistance {unknown} e - a potion of berserk rage {unknown} g - a potion of attraction {unknown} k - a potion of cancellation {unknown} l - a potion of haste {unknown} p - a potion of heal wounds {unknown} Skills: * Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Poisonous Vapours Alch/Air 84% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A dart slug comes into view. A rat comes into view. The rat squeaks loudly. You hear an angry hiss. The orc priest hits you with a +0 falchion. The rat moves out of view. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The orc priest attacks as it pursues you! The orc priest closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. The searing ray hits the endoplasm! You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The orc priest closely misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest barely misses you. Your magical contamination has completely faded away. You don't have enough health to cast this spell. Unknown command. The orc priest attacks as it pursues you! The orc priest hits you with a +0 falchion! You die... #### .. ..# .w..#######.# ..)......##.#### ......#..o..o@.# [.... #####.##.# ............##.# ... .#########.# .. #.# . ######.# #...##.# #.#.##.# #.#....# You could see an orc priest and an orc. Vanquished Creatures A dart slug (D:1) 6 endoplasms 3 giant cockroaches 3 hobgoblins (D:1) 4 jackals (D:2) 2 orcs (D:3) A quokka (D:1) 6 ball pythons 6 bats 3 frilled lizards 5 goblins 5 kobolds 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 330 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 636 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 636 | D:1 | Learned a level 1 spell: Poisonous Vapours 1018 | D:2 | Identified the +0 cloak of Joedif {rF++} 1089 | D:2 | Reached skill level 1 in Fighting 1509 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1714 | D:3 | HP: 1/27 [orc priest/+0 falchion (6)] 1720 | D:3 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_corners, minmay_shallow_snake_nest D:2: layout_rooms, basic_altar D:3: layout_basic, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 80 Searing Ray || 4 Armour: Robe || 10 Dodge: Dodged || 9