Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 18351880128016714601 14 yokomohoyo the Magician (level 2, -5/22 HPs) Began as a Djinni Conjurer on Nov 6, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (785 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 785, Time: 00:02:55 Health: -5/22 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 47 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . d - +0 orcbow rCold x . . [offhand occupied] rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - ring of positive energy Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 orcbow (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of positive energy (worn) Scrolls b - a scroll of torment {unknown} c - a scroll of enchant weapon {unknown} f - 2 scrolls of identify {unknown} Skills: * Level 0.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund barely misses you. You're too confused to move! Sigmund smiles chillingly. Your magical contamination has completely faded away. Sigmund closely misses you. Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. You're too confused to move! Sigmund hits you from afar with a +0 scythe. You bump into the rock wall. Sigmund misses you. You're too confused to move! Sigmund barely misses you. You bump into the rock wall. You feel less confused. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * The searing ray misses Sigmund. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Sigmund misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. #.##..♣♣♣.♣P.#.#.# #.# #.###.. ♣PP... #.# #.# ♣ #.PP...#####.# #.## #..# ##.###..# ##.# ######...###.## ..............# #####...###..# ##.## #..# #@# #..# ########.# #..# #......@.# #... .......######## #.### .###### #.# You could see Sigmund. Vanquished Creatures A ribbon worm (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 246 | D:1 | Found a faded altar of an unknown god. 338 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 756 | D:2 | Noticed Sigmund 785 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring, basic_ecumenical_altar, dk_noncrumbling_4, minivault_24 D:2: layout_loops_ring, basic_altar, serial_forest, infiniplex_forest_end_3, infiniplex_forest_lined_4_way, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_lined_room_2, infiniplex_forest_corner_2, infiniplex_forest_clump_C, dk_vineyard_1, uniq_sigmund Action || total ---------------------------++------- Fire: Orcbow || 6 Cast: Magic Dart || 25 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 8