Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 17497294676798865070 (custom seed) 100 yokomohoyo the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 8, 2025. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:07:53 (1646 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 1646, Time: 00:07:54 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 47% Magic: 6/12 EV: 11 Int: 25 God: Gold: 135 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... h - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-2 -> -4), very slightly contaminated A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery h - an amulet of regeneration (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} Potions b - a potion of magic f - a potion of berserk rage {unknown} g - a potion of haste {unknown} Talismans d - a quill talisman Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 6.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 20% 3d7 8% 3 Freeze Ice 20% 1d4 9% 1 Frozen Ramparts Ice 10% 1d2 26% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Flame Wave Conj/Fire 20% 2d7 26% 4 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Sticky Flame Fire/Alch 5% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Shops: D:4 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 6! You stop channelling your searing ray. A scorpion comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. The scorpion stings you but does no damage. You feel sick. The scorpion stings you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you! You are more poisoned. The scorpion poisons you! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. x2 The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... #.# ######.# ##'## ##.# ##...## #..# #.....## ## #..# .......## ##.##... ........# #....∩.. ........+ ....## ........# #s[# .......## ##.@# #.....########.#.####.# ##..........##........# .....######.####.###### ###..######.# #.# ###†........####.# ..#..###.........# #...........###### #........##.# You could see a scorpion. Vanquished Creatures A bombardier beetle (D:4) An orc wizard (D:4) An adder (D:2) An orc (D:4) 6 endoplasms A giant cockroach (D:4) 4 hobgoblins A quokka (D:4) 4 ball pythons 5 bats 2 frilled lizards 5 goblins 8 kobolds A rat (D:2) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 391 | D:1 | Reached skill level 5 in Conjurations 533 | D:1 | Learned a level 2 spell: Searing Ray 800 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 854 | D:2 | Identified the +3 ring mail of the Skies Above {rF++} 976 | D:2 | Found a stormy altar of Qazlal. 978 | D:2 | You fall into a shaft and drop 2 floors! 1046 | D:4 | Noticed a scorpion 1118 | D:4 | Found Firchaur's Assorted Antiques. 1380 | D:4 | Reached XP level 4. HP: 24/24 MP: 4/11 1601 | D:4 | Reached skill level 6 in Conjurations 1646 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_cross, roderic_roman_lattice D:2: cheibrodos_helix_gallery, layout_rooms, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, basic_altar, dreamdust_princess_corridor D:4: layout_loops_corners, serial_shops, nicolae_square_shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 61 | 4 || 65 Searing Ray | 2 | 4 || 6 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 4 | || 4