Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 17497294676798865070 (custom seed) 140 yokomohoyo the Conjurer (level 5, -9/28 HPs) Began as a Deep Elf Conjurer on Nov 9, 2025. Killed from afar by Terence (11 damage) ... with a rupture ... on level 3 of the Dungeon. The game lasted 00:07:38 (2291 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 2291, Time: 00:07:39 Health: -9/28 AC: 2 Str: 4 XL: 5 Next: 2% Magic: 7/13 EV: 11 Int: 25 God: Gold: 143 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . g - +3 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons g - a +3 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} f - 3 scrolls of identify {unknown} h - a scroll of silence {unknown} l - a scroll of torment {unknown} m - a scroll of blinking {unknown} Potions b - 2 potions of magic d - 2 potions of haste {unknown} e - a potion of berserk rage {unknown} i - 2 potions of cancellation {unknown} j - a potion of heal wounds {unknown} k - a potion of brilliance {unknown} Talismans n - a scarab talisman Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting * Level 6.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Flame Wave Conj/Fire 21% 2d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Soul Splinter Necr 20% N/A 9% 1 Hailstorm Conj/Ice 21% 3d7 7% 3 Construct Spike Launche Frge 10% 2d3 14% 2 Grave Claw Necr 10% 2d7 14% 2 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Frozen Ramparts Ice 10% 1d2 26% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Sticky Flame Fire/Alch 5% 2d4 65% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The orc shouts! The searing ray hits the orc! You kill the orc! You have reached level 5! The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. Things that are here: a +0 flail; a +0 ring mail A ball python comes into view. The magic dart hits the ball python. You kill the ball python! Terence the Veteran comes into view. He is wielding a +0 flail and carrying a wand of warping. Terence zaps a wand. Space twists violently! The rupture engulfs you!! You blink. Ouch! That really hurt! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I hate trespassers!" The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (heavily wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! You die... Terence says, "Finally, peace and quiet." #### ..# #####.# ....#@##### ######### #.@.......# #........ #........†..# #.####### ###.....<...# #........ .....#.#.### #..###### ###...#.#.# #..###### #...#.#.# ##........ #####.#.#####....####. #########.#..........# #. You could see Terence. Vanquished Creatures A hound (D:3) An orc priest (D:3) An adder (D:2) A dart slug (D:2) 8 orcs (D:3) 4 endoplasms (D:1) 2 giant cockroaches (D:2) 9 hobgoblins A quokka (D:2) 9 ball pythons 11 bats 2 frilled lizards 8 goblins 10 kobolds 4 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 202 | D:1 | Learned a level 2 spell: Searing Ray 805 | D:2 | Reached skill level 5 in Conjurations 805 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 917 | D:2 | Identified the +3 ring mail of the Skies Above {rF++} 1041 | D:2 | Found a stormy altar of Qazlal. 1608 | D:3 | Reached skill level 6 in Conjurations 1608 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1613 | D:3 | Learned a level 4 spell: Flame Wave 1618 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2218 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/13 2286 | D:3 | Noticed Terence 2287 | D:3 | HP: 1/28 [Terence/rupture (9)] 2291 | D:3 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_cross, roderic_roman_lattice D:2: cheibrodos_helix_gallery, layout_rooms, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, basic_altar, dreamdust_princess_corridor D:3: layout_basic, lexackson_kobold_supper, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 5 6 | 6.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 92 | 18 || 110 Searing Ray | 3 | 8 || 11 Armour: Robe | 12 | 3 || 15 Dodge: Dodged | 7 | || 7