Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 17497294676798865070 (custom seed) 85 yokomohoyo the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 9, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:39 (1533 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 1533, Time: 00:04:40 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 25% Magic: 9/12 EV: 11 Int: 25 God: Gold: 96 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . g - +3 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons g - a +3 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of silence {unknown} l - a scroll of torment {unknown} Potions b - a potion of magic d - a potion of haste {unknown} e - a potion of berserk rage {unknown} i - 2 potions of cancellation {unknown} j - a potion of heal wounds {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Flame Wave Conj/Fire 19% 2d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Hailstorm Conj/Ice 19% 3d7 9% 3 Frozen Ramparts Ice 10% 1d2 26% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Sticky Flame Fire/Alch 5% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History i - 2 fuming blue potions (gained 1) Found a short sword. Found 4 stones. Things that are here: a +0 dagger; 7 poisoned darts An orc priest comes into view. It is wielding a +0 hand axe. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin! You kill the goblin! The orc priest shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. The orc priest begins to cast a cantrip, but forgets the words! The magic dart hits the orc priest. The orc priest is lightly wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest casts a cantrip, but nothing happens. The magic dart hits the orc priest. The orc priest is moderately wounded. The magic dart hits the orc priest. The orc priest is heavily wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) You have reached level 4! You feel clever. You stop channelling your searing ray. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .## #.###..........#########.. ..### #.# #.##.....÷............ #...## #.###.##.......#########.. ###..###.....###.....## #.. ##........###.....## #.. ####..##.....##.## #.. #.#####..###.# #.. ##.##......##.## #.. #.....####.@...###########.# ###.......÷..................# #........##################### #.#.#.#..# #........# #.#.#.#..# #....[...## #.#.#.#...# #.†.....#.# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An adder (D:2) A dart slug (D:2) An orc (D:3) 4 endoplasms (D:1) 2 giant cockroaches (D:2) 5 hobgoblins A quokka (D:2) 5 ball pythons 10 bats 2 frilled lizards 8 goblins 10 kobolds 2 rats (D:2) 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 269 | D:1 | Learned a level 2 spell: Searing Ray 824 | D:2 | Reached skill level 5 in Conjurations 824 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 892 | D:2 | Identified the +3 ring mail of the Skies Above {rF++} 1020 | D:2 | Found a stormy altar of Qazlal. 1516 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/12 1533 | D:2 | Learned a level 4 spell: Flame Wave 1533 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_cross, roderic_roman_lattice D:2: cheibrodos_helix_gallery, layout_rooms, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, basic_altar, dreamdust_princess_corridor D:3: layout_basic, lexackson_kobold_supper, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 97 | || 97 Searing Ray | 2 | || 2 Armour: Robe | 4 | || 4 Dodge: Dodged | 7 | || 7