Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 17497294676798865070 (custom seed) 28 yokomohoyo the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 9, 2025. Succumbed to an adder's poison ... on level 4 of the Dungeon. The game lasted 00:03:52 (292 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 292, Time: 00:03:53 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 2/8 EV: 11 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . e - +3 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -2) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons e - a +3 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 77% to hit) Okay, then. Okay, then. The adder bites you but does no damage. The shadow imp grins evilly. The shadow imp misses you. You climb upwards. There is a stone staircase leading down here. The adder attacks as it pursues you! The adder bites you. The adder bites you but does no damage. The adder bites you. The adder attacks as it pursues you! The adder bites you. The adder completely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 77% to hit) You focus your ray upon the shadow imp. The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the shadow imp. The shadow imp is almost dead. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder. The adder is heavily wounded. The searing ray misses the shadow imp. You feel sick. The adder barely misses you. The searing ray misses the adder. The searing ray hits the shadow imp! You kill the shadow imp! * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 5! The searing ray misses the adder. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You die... #.# ########### #.# ###.........# #.# #...........# #.# ###### .#.###.#...###.###..... ###S#..###...##.# #..@#5.##.....)#.## #.###.........###.# #. #..####.##.#<## .#.#.###..# #.###<# .......>..# #.# ### #.##.#.#### #+# #. #. #. You could see an adder. Vanquished Creatures An adder (D:1) A shadow imp (D:4) An orc (D:3) An endoplasm (D:1) A hobgoblin (D:1) A ball python (D:4) 2 bats 4 goblins 2 kobolds 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 84 | D:1 | Reached XP level 2. HP: 8/15 MP: 0/8 87 | D:1 | Learned a level 2 spell: Searing Ray 271 | D:5 | Entered Level 5 of the Dungeon 291 | D:4 | Reached skill level 5 in Conjurations 292 | D:4 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_cross, roderic_roman_lattice D:2: cheibrodos_helix_gallery, layout_rooms, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, basic_altar, dreamdust_princess_corridor D:3: layout_basic, lexackson_kobold_supper, uniq_terence D:4: layout_loops_corners, serial_shops, nicolae_square_shop D:5: layout_cave_pools, skrybe_limestone_x, minmay_misc_feat_enclosed, nicolae_shop_i_like_small_books_too, lightli_minifort Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 8 Armour: Robe || 13 Dodge: Dodged || 12