Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 14782619694971943757 (custom seed) 8 yokomohoyo the Magician (level 2, 22/22 HPs) Began as a Djinni Conjurer on Nov 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:06 (176 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 176, Time: 00:01:06 Health: 22/22 AC: 2 Str: 6 XL: 2 Next: 15% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of blinking {unknown} Skills: * Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frilled lizard is heavily wounded. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The bat moves out of view. A bat is nearby! The magic dart hits the bat. You kill the bat! You have reached level 2! Found a dagger. Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a scroll labelled SELELAM TUAMO There is an escape hatch in the floor here. You see here a +0 dagger. An endoplasm comes into view. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 short sword. Found a glowing hand cannon. The magic dart hits the kobold. The kobold is heavily wounded. The kobold shouts! The magic dart hits the kobold. The kobold is severely wounded. The kobold misses you. The magic dart hits the kobold. You kill the kobold! You see here a +0 hand cannon of flaming. You reach down and open the door. Found 8 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold and a quokka come into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) +.....(.K...+ #ß.........ß #......... #ß....rß #..... #ß.ß #'## #@.# #.##.# #.##.## # ##.##### #.....# #.##.....### #.....###.##....... #......)..........## #.....#.#.#.#.#..... #.................# #.#.###.##+##.#..### You could see a quokka and a kobold (asleep). Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 176 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_ring, minmay_misc_feat_doors, dk_noncrumbling_4 Action || total ---------------------------++------- Cast: Magic Dart || 16 Armour: Robe || 3 Dodge: Dodged || 1