Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 125132313032565460 (custom seed) 63 yokomohoyo the Magician (level 4, -5/34 HPs) Began as a Djinni Conjurer on Nov 12, 2025. Slain by a black bear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:09:05 (2423 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 2423, Time: 00:09:06 Health: -5/34 AC: 2 Str: 6 XL: 4 Next: 30% Gold: 167 EV: 11 Int: 21 God: SH: 5 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . i - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: reflection, infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of ice g - a ring of ice i - an amulet of reflection (worn) Scrolls b - a scroll of identify {unknown} f - a scroll of fear {unknown} Potions c - a potion of brilliance {unknown} d - a potion of enlightenment {unknown} h - a potion of ambrosia {unknown} j - a potion of curing {unknown} Skills: * Level 2.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kinetic Grapnel Frge 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The searing ray misses the black bear. The searing ray hits the black bear. The black bear is moderately wounded. The searing ray hits the black bear. The black bear is moderately wounded. You finish channelling your searing ray. The black bear bites you. The black bear claws you. You block the black bear's attack. Okay, then. Okay, then. Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the black bear. The black bear is moderately wounded. The black bear is knocked back by the mystic blast. You have nothing you can fire or use right now. Okay, then. You have nothing you can fire or use right now. Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Sparks fly from your hands! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear completely misses you. You block the black bear's attack. There is a stone staircase leading up here. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. The black bear attacks as it pursues you! The black bear bites you. You die... #.#########.# ##... #.#...†...#.# #.... #####.#.#####.#.# #.... #...........#.#.# #.### #.###.#.##.##.#.# #.# #.# #.#.....#.#.# #.# #.# #.#######.#.# #.# #.# #.........#h# #.# #.# ###########@# #.# #.# #.# #.# #.# #.############.# #.# #..............# #.# ################ #.# #(# #.# #.# ############ You could see a black bear. Vanquished Creatures 5 dart slugs An orc (D:3) 6 endoplasms 3 giant cockroaches 2 hobgoblins 6 quokkas 10 ball pythons 5 bats 4 frilled lizards 6 goblins 6 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 308 | D:1 | Reached skill level 1 in Fighting 623 | D:1 | Reached XP level 3. HP: 10/27 MP: 0/0 623 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1793 | D:3 | Found a basalt altar of Yredelemnul. 1872 | D:3 | Reached XP level 4. HP: 29/33 MP: 0/0 2410 | D:4 | Noticed a black bear 2421 | D:4 | HP: 1/34 [black bear (5)] 2423 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic D:2: layout_rooms, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e D:3: layout_basic, mainiacjoe_overflow_24_doors, minmay_quadrilaterals D:4: layout_loops_corners, hangedman_abyss_or_decor_jellyfish_corner, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 89 | 20 || 109 Searing Ray | | 2 || 2 Iskenderun's Myst | | 1 || 1 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 7 | 1 || 8 Block: Other | | 2 || 2