yokomohoyo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (3, -8, D:1) a +0 leather armour (5, -4, D:1) 8 stones (7, 4, D:1) a +0 war axe (9, -22, D:1) a +0 whip (10, -11, D:1) a +0 club (15, 9, D:1) a +0 ring mail (17, -17, D:1) 3 large rocks (18, -20, D:1) a ball python skeleton (21, -35, D:1) a +0 dagger a goblin skeleton (21, -22, D:1) a bat skeleton (22, -18, D:1) a frilled lizard skeleton (23, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 17, D:1) a bat corpse (skeletalised by now) (25, 2, D:1) 2 poisoned darts (29, -21, D:1) a +0 spear (30, -6, D:1) a rat corpse (skeletalised by now) (31, -6, D:1) a +0 dagger Level 2 of the Dungeon (11, 30, D:2) a +0 dagger (16, -1, D:2) an adder skeleton (22, 11, D:2) a +0 dagger a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (25, 8, D:2) a +0 dagger (27, 14, D:2) a +0 whip a +0 robe (29, 18, D:2) the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+} [medusa talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (37, -7, D:2) a hobgoblin skeleton (38, 7, D:2) a +0 club a kobold skeleton (41, 5, D:2) a +0 ring mail (45, 32, D:2) a +0 club (51, 2, D:2) a hobgoblin corpse (skeletalised by now) (52, -4, D:2) a +0 short sword (59, 31, D:2) a +0 spear (61, 9, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 8, D:2) a +0 club Level 3 of the Dungeon (6, 27, D:3) a +0 club (9, 32, D:3) a ball python skeleton (10, 32, D:3) a hobgoblin skeleton (14, 17, D:3) a +0 flail (16, 3, D:3) 5 curare-tipped darts (16, 9, D:3) 3 stones (25, -12, D:3) a +0 leather armour (26, 5, D:3) a ball python skeleton (26, 22, D:3) 6 javelins (28, 10, D:3) 7 stones (35, -8, D:3) a +0 dagger a +0 club a +0 club a +0 dagger (36, -7, D:3) a +0 flail a +0 ring mail (46, -1, D:3) a +0 ring mail (48, -1, D:3) a +0 club (49, 19, D:3) a +0 war axe (51, 36, D:3) a +0 dagger (57, 24, D:3) 2 stones Level 4 of the Dungeon (11, 9, D:4) a +0 giant club (11, 19, D:4) a +0 falchion a +0 ring mail (17, -22, D:4) a +0 falchion (22, 8, D:4) 5 poisoned darts (32, 22, D:4) 4 stones (35, -10, D:4) a +0 robe (40, 12, D:4) a +0 dagger (50, -13, D:4) a +0 short sword 4 poisoned darts (50, 8, D:4) a +0 mace (54, 0, D:4) a +0 rapier (58, 25, D:4) a maw talisman (59, 25, D:4) a +0 robe (60, 27, D:4) a book of the Tundra (62, -8, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of speed (11, 8, D:5) a +0 leather armour (34, 28, D:5) a +0 falchion (42, -22, D:5) a +0 hand axe (42, 11, D:5) 7 stones (44, 16, D:5) a +0 ring mail (56, 21, D:5) a +0 scale mail (65, -12, D:5) a +0 orcbow (67, -16, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, 1, D:6) a +0 leather armour (7, -7, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (7, -6, D:6) a +0 ring mail a +0 short sword (9, 9, D:6) a +0 robe (15, 23, D:6) a +0 giant club (17, -9, D:6) a +0 ring mail (19, 5, D:6) a +0 dagger of electrocution (23, -4, D:6) a spider talisman (35, 0, D:6) a staff of air (41, 7, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a human corpse (skeletalised by now) (0, 3, D:7) a +0 leather armour (0, 27, D:7) a +0 flail (1, 28, D:7) a +0 dagger a +0 robe (1, 29, D:7) a +0 dagger a +0 robe a +0 dagger of speed a +0 leather armour a +0 hand axe (2, 0, D:7) a +0 dagger of venom 8 poisoned darts a +0 scale mail (3, -1, D:7) a +0 short sword a curare-tipped dart a +0 whip a +0 short sword (3, 0, D:7) a +0 short sword of venom 5 poisoned darts (4, 0, D:7) a +0 club 2 stones (5, -3, D:7) a +0 flail 7 stones a +0 leather armour (10, 22, D:7) a +0 dagger a +0 robe (11, 21, D:7) a +0 hand axe a +0 chain mail (11, 30, D:7) a stone (12, 23, D:7) a +0 flail (12, 24, D:7) a +2 heavy falchion a +0 club a +0 whip a +0 leather armour a +0 whip a +0 club a +0 mace a +0 leather armour (12, 25, D:7) a +0 dagger (14, 12, D:7) 2 poisoned darts (29, 2, D:7) a +0 robe (31, -1, D:7) a maw talisman Level 8 of the Dungeon (10, -7, D:8) a +0 dagger (12, 22, D:8) 6 stones (13, 17, D:8) a potion of curing (14, -2, D:8) a +0 hand axe (15, -3, D:8) a +1 halberd of freezing a +0 flail a +0 hand axe (15, -1, D:8) a +0 spear (15, 0, D:8) a +0 hand axe (16, -6, D:8) a +0 club (16, -4, D:8) a +0 flail (16, -2, D:8) a +0 hand axe 2 boomerangs (16, 1, D:8) a +0 club a +0 robe a +0 hand axe 2 boomerangs a +0 hand axe (17, -8, D:8) a +0 scale mail (17, 2, D:8) a +0 hand axe (26, -12, D:8) a +0 hand axe (27, -12, D:8) a +0 hand axe 2 boomerangs (28, -12, D:8) a +0 hand axe (32, -4, D:8) a +0 hand axe a boomerang a +0 hand axe a bailey (0, 0, Bailey) 2 boomerangs (0, 3, Bailey) 2 boomerangs (0, 4, Bailey) a +0 war axe a +0 leather armour (1, -2, Bailey) a +0 hand axe a +0 leather armour (1, -1, Bailey) a boomerang a +0 war axe a +0 ring mail a +0 broad axe a +0 chain mail a +0 war axe a +0 leather armour (1, 0, Bailey) a +0 broad axe a +0 chain mail (1, 2, Bailey) 2 boomerangs (3, 11, Bailey) a boomerang (4, 6, Bailey) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (4, 11, Bailey) 2 boomerangs (5, 6, Bailey) a potion of magic (9, 13, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour (11, 6, Bailey) a potion of experience (12, 6, Bailey) a book of Winter (14, 11, Bailey) a boomerang a +0 hand axe a +0 leather armour (15, 7, Bailey) a +0 war axe a +0 leather armour (15, 8, Bailey) a boomerang (15, 12, Bailey) 2 boomerangs (18, 3, Bailey) 2 boomerangs