Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 839 yokomohoyo the Conjurer (level 7, -1/36 HPs) Began as a Deep Elf Conjurer on Nov 19, 2025. Shot with an arrow by a centaur (15 damage) ... on level 5 of the Dungeon. The game lasted 00:12:04 (4457 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 4457, Time: 00:12:05 Health: -1/36 AC: 2 Str: 4 XL: 7 Next: 67% Magic: 6/16 EV: 11 Int: 25 God: Gold: 253 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . n - +11 whip of the Disturbing Dances {elec, rN+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 253 gold pieces. Inventory: Hand Weapons n - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands m - a wand of acid (5) q - a wand of paralysis (8) r - a wand of digging (5) s - a wand of mindburst (18) Scrolls d - 10 scrolls of identify {unknown} e - a scroll of immolation i - 8 scrolls of teleportation {unknown} j - a scroll of noise {unknown} l - a scroll of enchant armour {unknown} o - a scroll of blinking {unknown} t - a scroll of acquirement {unknown} u - a scroll of torment {unknown} v - a scroll of revelation {unknown} w - a scroll of fog {unknown} Potions b - a potion of magic c - 4 potions of curing {unknown} f - 2 potions of brilliance {unknown} g - 2 potions of lignification {unknown} h - a potion of might {unknown} k - 4 potions of heal wounds {unknown} p - 2 potions of ambrosia {unknown} x - a potion of enlightenment {unknown} z - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.6 Conjurations + Level 5.5 Translocations + Level 5.5 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 68% N/A 1% 2 Mercury Arrow Conj/Alch 68% 2d9 1% 2 Hailstorm Conj/Ice 20% 3d7 8% 3 Volatile Blastmotes Fire/Tloc 40% 2d13 8% 3 Summon Small Mammal Summ 24% N/A 9% 1 Call Imp Summ 12% N/A 12% 2 Ensorcelled Hibernation Hex/Ice 12% N/A 12% 2 Grave Claw Necr 12% 2d7 12% 2 Call Canine Familiar Summ 6% N/A 24% 3 Launch Clockwork Bee Frge 6% N/A 24% 3 Passwall Erth 6% N/A 24% 3 Summon Ice Beast Ice/Summ 6% N/A 24% 3 Swiftness Air 6% N/A 24% 3 Animate Dead Necr 6% N/A 63% 4 Eringya's Surprising Cr Summ 6% N/A 63% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 92% 5 Forge Monarch Bomb Fire/Frge 3% 4d5 100% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a chain mail. There is a stone staircase leading down here. You now have 253 gold pieces (gained 17). There is a stone staircase leading up here. An adder comes into view. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! The adder bites your fulminant prism but does no damage. The adder bites your fulminant prism. Your fulminant prism crackles loudly. The adder bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the adder!! You kill the adder! A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow closely misses you. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits you. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow completely misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is heavily wounded. The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! You die... ...........## ............# ............## .............# .............# .............# . .............# ... .............#######..... ......<....###..@...c.... ...............######.... ....####..###### . ##### ##.## ##..# #..## # ##.## ## ##..# .###..## You could see a centaur. Vanquished Creatures Menkaure (D:4) A water moccasin (D:5) A black bear (D:5) An ogre (D:4) A phantom (D:4) A scorpion (D:5) A bombardier beetle (D:5) A hound (D:4) 3 iguanas 9 adders A white imp (D:5) A ribbon worm (D:5) 3 dart slugs 6 orcs 3 endoplasms 3 giant cockroaches 7 hobgoblins 7 jackals A quokka (D:3) 9 ball pythons 6 bats 12 frilled lizards 10 goblins 6 kobolds 3 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 315 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 837 | D:2 | Learned a level 2 spell: Searing Ray 930 | D:2 | Reached skill level 5 in Conjurations 930 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1233 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 1566 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1663 | D:2 | Learned a level 4 spell: Fulminant Prism 1668 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1811 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 1902 | D:3 | Found a faded altar of an unknown god. 2081 | D:3 | Reached skill level 1 in Translocations 2081 | D:3 | Reached skill level 1 in Alchemy 2498 | D:3 | You fall into a shaft and drop 2 floors! 2498 | D:5 | Entered Level 5 of the Dungeon 2770 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/14 2986 | D:4 | Noticed an ogre 2992 | D:4 | Killed an ogre 2993 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/15 3152 | D:4 | Noticed Menkaure 3159 | D:4 | Killed Menkaure 3769 | D:5 | Reached XP level 7. HP: 36/36 MP: 10/16 3926 | D:5 | Reached skill level 5 in Translocations 3926 | D:5 | Reached skill level 5 in Alchemy 4063 | D:5 | Reached skill level 5 in Spellcasting 4096 | D:5 | Found a hide-covered altar of Uskayaw. 4457 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:4: minmay_wonky_spiral, layout_loops_ring, uniq_menkaure D:5: layout_cave_pods, mainiacjoe_overflow_surrounded_room Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.6 Translocations | 2 3 4 5 | 5.5 Alchemy | 2 3 4 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 65 | 59 | 17 || 141 Searing Ray | | 16 | 4 || 20 Fulminant Prism | | 1 | 4 || 5 Iskenderun's Myst | | | 2 || 2 Armour: Robe | 1 | 9 | 5 || 15 Dodge: Dodged | | 3 | 5 || 8