Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 152 yokomohoyo the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Nov 19, 2025. Slain by an ogre ... wielding a +0 giant club (12 damage) ... on level 4 of the Dungeon. The game lasted 00:07:01 (2797 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 2797, Time: 00:07:02 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 11% Magic: 10/14 EV: 11 Int: 25 God: Gold: 96 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . n - +11 whip of the Disturbing Dances {elec, rN+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons n - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands m - a wand of acid (5) Scrolls e - a scroll of immolation g - a scroll of noise {unknown} h - 6 scrolls of teleportation {unknown} k - 7 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} d - 2 potions of lignification {unknown} f - 4 potions of heal wounds {unknown} i - a potion of might {unknown} j - 2 potions of brilliance {unknown} p - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.7 Spellcasting - Level 5.3 Conjurations + Level 2.0 Translocations + Level 2.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 48% 2d8 2% 2 Blink Tloc 32% N/A 5% 2 Call Imp Summ 10% N/A 13% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Grave Claw Necr 10% 2d7 13% 2 Hailstorm Conj/Ice 19% 3d7 9% 3 Launch Clockwork Bee Frge 5% N/A 26% 3 Passwall Erth 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Animate Dead Necr 5% N/A 63% 4 Eringya's Surprising Cr Summ 5% N/A 63% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 93% 5 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hound bites you. The hound closely misses you. The searing ray hits the hound. The hound is severely wounded. The hound bites you. The searing ray hits the hound! You kill the hound! You finish channelling your searing ray. Your Translocations skill increases to level 2! Your Alchemy skill increases to level 2! You have reached level 5! A giant cockroach comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a giant cockroach (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. HP restored. An ogre comes into view. It is wielding a +0 giant club. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club! You die... #.<...........# #.......#####.# #.......# #.# ####.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.. #.# #.#### #@# #.# #O# #.# ..# .### .. #. #. # You could see an ogre. Vanquished Creatures A hound (D:4) 7 adders A dart slug (D:3) 5 orcs (D:3) 3 endoplasms 3 giant cockroaches 5 hobgoblins 3 jackals (D:3) A quokka (D:3) 7 ball pythons 6 bats 12 frilled lizards 9 goblins 5 kobolds 3 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 367 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 370 | D:1 | Learned a level 2 spell: Searing Ray 965 | D:2 | Reached skill level 5 in Conjurations 965 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1270 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 1577 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/12 1707 | D:2 | Learned a level 4 spell: Fulminant Prism 1712 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1896 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 1987 | D:3 | Found a faded altar of an unknown god. 2184 | D:3 | Reached skill level 1 in Translocations 2184 | D:3 | Reached skill level 1 in Alchemy 2749 | D:4 | Reached XP level 5. HP: 20/28 MP: 8/14 2793 | D:4 | Noticed an ogre 2797 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:4: minmay_wonky_spiral, layout_loops_ring, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Translocations | 2 | 2.0 Alchemy | 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 29 || 96 Searing Ray | 1 | 11 || 12 Fulminant Prism | | 1 || 1 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 7 | 3 || 10