Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 121 yokomohoyo the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 19, 2025. Quit the game on level 6 of the Dungeon. The game lasted 00:06:25 (2400 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 2400, Time: 00:06:26 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 76% Magic: 12/12 EV: 11 Int: 25 God: Gold: 96 SH: 0 Dex: 13 Spells: 2/12 levels left rFire . . . n - +11 whip of the Disturbing Dances {elec, rN+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons n - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands m - a wand of acid (5) Scrolls e - a scroll of immolation g - a scroll of noise {unknown} h - 6 scrolls of teleportation {unknown} k - 7 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} d - 2 potions of lignification {unknown} f - 4 potions of heal wounds {unknown} i - a potion of might {unknown} j - 2 potions of brilliance {unknown} o - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting - Level 5.0 Conjurations * Level 2.4 Ice Magic * Level 1.3 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Hailstorm Conj/Ice 24% 3d7 5% 3 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 42% 2d8 3% 2 Ensorcelled Hibernation Hex/Ice 24% N/A 8% 2 Blink Tloc 12% N/A 13% 2 Call Imp Summ 12% N/A 13% 2 Grave Claw Necr 12% 2d7 13% 2 Summon Ice Beast Ice/Summ 12% N/A 16% 3 Launch Clockwork Bee Frge 6% N/A 26% 3 Passwall Erth 6% N/A 26% 3 Swiftness Air 6% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Animate Dead Necr 6% N/A 63% 4 Eringya's Surprising Cr Summ 6% N/A 63% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 93% 5 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) The searing ray hits the frilled lizard! You kill the frilled lizard! You finish channelling your searing ray. 2 frilled lizards come into view. The magic dart hits the frilled lizard. You kill the frilled lizard! The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - 7 scrolls labelled PAKIMI PESTYISK (gained 1) You open the door. There is an open door here. You see here a frilled lizard corpse. You open the door. You see here a frilled lizard corpse. You see here a +0 war axe. You open the door. A quokka comes into view. Found 10 gold pieces. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You now have 96 gold pieces (gained 10). You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! Found a ring mail. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #.# # # .. .. ##. .###.# .#... ##.....# ......#.....# #...@....# #..#..#..## # ....# ..# ....... ... [.....##. .#. ##.... .. # ....## .. .#.. #.. There were no monsters in sight! Vanquished Creatures 7 adders A dart slug (D:3) 5 orcs (D:3) 3 endoplasms 2 giant cockroaches (D:2) 5 hobgoblins 3 jackals (D:3) A quokka (D:3) 7 ball pythons 5 bats (D:1) 12 frilled lizards 8 goblins 5 kobolds 3 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 372 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 375 | D:1 | Learned a level 2 spell: Searing Ray 992 | D:2 | Reached skill level 5 in Conjurations 992 | D:2 | Reached XP level 3. HP: 14/19 MP: 2/10 996 | D:2 | Learned a level 3 spell: Hailstorm 1245 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 1540 | D:2 | Reached skill level 1 in Ice Magic 1685 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1690 | D:2 | Learned a level 4 spell: Fulminant Prism 1863 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 1954 | D:3 | Found a faded altar of an unknown god. 2105 | D:3 | Reached skill level 1 in Alchemy 2399 | D:3 | You fall into a shaft and drop 3 floors! 2400 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:6: layout_cave_pools, minmay_temple_entry_junction_2, index_necropolis_entry_open_halls Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.0 Ice Magic | 1 2 | 2.4 Alchemy | 1 | 1.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 20 || 70 Searing Ray | 6 | 8 || 14 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 4 | 1 || 5