Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 152 yokomohoyo the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Nov 19, 2025. Slain by an ogre ... wielding a +0 giant club (6 damage) ... on level 4 of the Dungeon. The game lasted 00:05:46 (2784 turns). yokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 2784, Time: 00:05:47 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 11% Magic: 8/14 EV: 11 Int: 25 God: Gold: 96 SH: 0 Dex: 13 Spells: 3/13 levels left rFire . . . n - +11 whip of the Disturbing Dances {elec, rN+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons n - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands m - a wand of acid (5) Scrolls e - a scroll of immolation g - a scroll of noise {unknown} h - 6 scrolls of teleportation {unknown} k - 7 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} d - 2 potions of lignification {unknown} f - 4 potions of heal wounds {unknown} i - a potion of might {unknown} j - 2 potions of brilliance {unknown} p - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting - Level 5.0 Conjurations * Level 2.7 Ice Magic * Level 1.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Hailstorm Conj/Ice 25% 3d7 4% 3 d - Fulminant Prism Conj/Alch 11% 3d9 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 46% 2d8 3% 2 Ensorcelled Hibernation Hex/Ice 26% N/A 7% 2 Blink Tloc 12% N/A 13% 2 Call Imp Summ 12% N/A 13% 2 Grave Claw Necr 12% 2d7 13% 2 Summon Ice Beast Ice/Summ 13% N/A 14% 3 Launch Clockwork Bee Frge 6% N/A 26% 3 Passwall Erth 6% N/A 26% 3 Swiftness Air 6% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Animate Dead Necr 6% N/A 63% 4 Eringya's Surprising Cr Summ 6% N/A 63% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 93% 5 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hound is heavily wounded. (Press . to maintain the ray.) The searing ray misses the hound. The hound barely misses you. The searing ray hits the hound! The hound is almost dead. The hound bites you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (almost dead, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. You kill the hound! (Press . to maintain the ray.) You have reached level 5! Okay, then. You stop channelling your searing ray. HP restored. Magic restored. A giant cockroach comes into view. The magic dart hits the giant cockroach. You kill the giant cockroach! An ogre comes into view. It is wielding a +0 giant club. Casting: Hailstorm (quite dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the ogre! The ogre is moderately wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club. You die... #.<...........# #.......#####.# #.......# #.# ####.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.. #.# #.#### #@# #.# #O# #.# ..# .### .. #. #. # You could see an ogre. Vanquished Creatures A hound (D:4) 7 adders A dart slug (D:3) 5 orcs (D:3) 3 endoplasms 3 giant cockroaches 5 hobgoblins 3 jackals (D:3) A quokka (D:3) 7 ball pythons 6 bats 12 frilled lizards 9 goblins 5 kobolds 3 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 374 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 377 | D:1 | Learned a level 2 spell: Searing Ray 985 | D:2 | Reached skill level 5 in Conjurations 985 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 989 | D:2 | Learned a level 3 spell: Hailstorm 1289 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 1470 | D:2 | Reached skill level 1 in Ice Magic 1585 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/12 1590 | D:2 | Learned a level 4 spell: Fulminant Prism 1876 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 1967 | D:3 | Found a faded altar of an unknown god. 2352 | D:3 | Reached skill level 1 in Alchemy 2739 | D:4 | Reached XP level 5. HP: 25/28 MP: 7/14 2780 | D:4 | Noticed an ogre 2784 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:4: minmay_wonky_spiral, layout_loops_ring, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.9 Conjurations | 5 | 5.0 Ice Magic | 1 2 | 2.7 Alchemy | 1 | 1.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 34 || 91 Searing Ray | 2 | 8 || 10 Hailstorm | | 1 || 1 Armour: Robe | 1 | 4 || 5 Dodge: Dodged | 2 | 2 || 4