Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 518 yokomohoyo the Magician (level 7, -8/54 HPs) Began as a Djinni Conjurer on Nov 21, 2025. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:09:32 (3950 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 3950, Time: 00:09:33 Health: -8/54 AC: 2 Str: 6 XL: 7 Next: 45% Gold: 201 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . p - +11 whip of the Disturbing Dances {elec, rN+} rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons p - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands k - a wand of acid (5) q - a wand of paralysis (8) r - a wand of digging (5) s - a wand of mindburst (18) Scrolls c - 10 scrolls of identify {unknown} f - a scroll of noise {unknown} g - 8 scrolls of teleportation {unknown} j - a scroll of blinking {unknown} l - a scroll of enchant armour {unknown} o - a scroll of immolation t - a scroll of acquirement {unknown} u - a scroll of torment {unknown} v - a scroll of revelation {unknown} x - a scroll of fog {unknown} Potions b - 3 potions of curing {unknown} d - 2 potions of lignification {unknown} e - 4 potions of heal wounds {unknown} h - a potion of might {unknown} i - 2 potions of brilliance {unknown} n - 2 potions of ambrosia {unknown} z - a potion of enlightenment {unknown} Talismans m - the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+} (You found it on level 2 of the Dungeon) [medusa talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. w - a maw talisman Skills: * Level 5.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations - Level 5.2 Hexes - Level 5.2 Summonings - Level 5.2 Necromancy - Level 5.2 Translocations - Level 5.2 Forgecraft - Level 5.2 Fire Magic - Level 5.2 Ice Magic - Level 5.2 Air Magic - Level 5.2 Earth Magic - Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Mercury Arrow Conj/Alch 54% 2d8 1% 2 g - Summon Ice Beast Ice/Summ 27% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (asleep, ally target, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Your fulminant prism crackles loudly. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, ally target, 100% to hit) The magic dart hits the adder but does no damage. The adder is moderately wounded. Your fulminant prism explodes! The blast of energy engulfs the adder! You kill the adder! Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! Something hits your fulminant prism but does no damage. Something kicks your fulminant prism but does no damage. Your fulminant prism crackles loudly. Something hits your fulminant prism. Your fulminant prism explodes! You hear a shout! A centaur comes into view. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The centaur shoots an arrow. The arrow hits you! You die... ...........## .............# ......:......## ..............# ..............# ..............# ..............# . ..............#######... .......@....###....c..†. ..............c.######.. #....####..###### #### ##.## ##..# .# #..## ..# ##.## ...# ##..# ....###..## You could see a centaur. Vanquished Creatures Menkaure (D:4) An ogre (D:4) A phantom (D:4) A hound (D:4) 2 iguanas (D:4) 9 adders A white imp (D:5) 2 dart slugs 3 endoplasms 3 giant cockroaches 7 hobgoblins 3 jackals (D:3) 6 orcs A quokka (D:3) 9 ball pythons 6 bats 12 frilled lizards 10 goblins 6 kobolds 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 214 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 359 | D:1 | Reached skill level 1 in Fighting 789 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 789 | D:2 | Learned a level 1 spell: Poisonous Vapours 1057 | D:2 | Reached XP level 4. HP: 32/33 MP: 0/0 1364 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 1945 | D:3 | Reached XP level 5. HP: 33/40 MP: 0/0 1945 | D:3 | Learned a level 2 spell: Mercury Arrow 2011 | D:3 | Found a faded altar of an unknown god. 2060 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 2774 | D:4 | Reached XP level 6. HP: 39/46 MP: 0/0 3005 | D:4 | Noticed Menkaure 3011 | D:4 | Killed Menkaure 3012 | D:4 | Reached skill level 5 in Spellcasting 3012 | D:4 | Reached skill level 5 in Conjurations 3012 | D:4 | Reached skill level 5 in Hexes 3012 | D:4 | Reached skill level 5 in Summonings 3012 | D:4 | Reached skill level 5 in Necromancy 3012 | D:4 | Reached skill level 5 in Translocations 3012 | D:4 | Reached skill level 5 in Forgecraft 3012 | D:4 | Reached skill level 5 in Fire Magic 3012 | D:4 | Reached skill level 5 in Ice Magic 3012 | D:4 | Reached skill level 5 in Air Magic 3012 | D:4 | Reached skill level 5 in Earth Magic 3012 | D:4 | Reached skill level 5 in Alchemy 3012 | D:4 | Reached XP level 7. HP: 26/53 MP: 0/0 3012 | D:4 | Learned a level 3 spell: Summon Ice Beast 3693 | D:5 | Entered Level 5 of the Dungeon 3828 | D:5 | Reached skill level 5 in Fighting 3950 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:4: minmay_wonky_spiral, layout_loops_ring, uniq_menkaure D:5: layout_cave_pods, mainiacjoe_overflow_surrounded_room Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 | 5.0 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 39 | 69 | 7 || 115 Searing Ray | 2 | 12 | 7 || 21 Mercury Arrow | | 2 | || 2 Fulminant Prism | | | 3 || 3 Armour: Robe | 3 | 4 | 5 || 12 Dodge: Dodged | 1 | 8 | 1 || 10