Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 509 yokomohoyo the Magician (level 7, 0/54 HPs) Began as a Djinni Conjurer on Nov 23, 2025. Shot with an arrow by a centaur (10 damage) ... on level 5 of the Dungeon. The game lasted 00:09:44 (3837 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 3837, Time: 00:09:44 Health: 0/54 AC: 2 Str: 6 XL: 7 Next: 42% Gold: 184 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . p - +11 whip of the Disturbing Dances {elec, rN+} rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 184 gold pieces. Inventory: Hand Weapons p - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands k - a wand of acid (5) q - a wand of paralysis (8) r - a wand of digging (5) s - a wand of mindburst (18) Scrolls d - a scroll of blinking {unknown} f - a scroll of noise {unknown} g - 8 scrolls of teleportation {unknown} j - 10 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} o - a scroll of immolation t - a scroll of acquirement {unknown} u - a scroll of torment {unknown} v - a scroll of revelation {unknown} x - a scroll of fog {unknown} Potions b - 3 potions of curing {unknown} c - 2 potions of lignification {unknown} e - 4 potions of heal wounds {unknown} h - a potion of might {unknown} i - 2 potions of brilliance {unknown} n - 2 potions of ambrosia {unknown} z - a potion of enlightenment {unknown} Talismans m - the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+} (You found it on level 2 of the Dungeon) [medusa talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. w - a maw talisman Skills: * Level 5.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations - Level 5.1 Hexes - Level 5.1 Summonings - Level 5.1 Necromancy - Level 5.1 Translocations - Level 5.1 Forgecraft - Level 5.1 Fire Magic - Level 5.1 Ice Magic - Level 5.1 Air Magic - Level 5.1 Earth Magic - Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 12% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Mercury Arrow Conj/Alch 56% 2d9 1% 2 g - Summon Ice Beast Ice/Summ 28% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure a prism of explosive energy! Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, ally target, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Your Fighting skill increases to level 5! Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits you! The centaur unwields a +0 orcbow. The centaur completely misses your fulminant prism. The centaur kicks your fulminant prism. Your fulminant prism crackles loudly. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is moderately wounded. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Summon Ice Beast (dangerous; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A chill wind blows around you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The arrow hits your ice beast! The centaur shoots an arrow. The arrow hits you! You die... ............# .....:......## .............# .............# .............# . .............# ... .............#######..... ......<....###.....c†.... ............Y@.######.... ....####..###### . ### ##.## ##..# .# #..## ..# ##.## ...# ##..# ....###..## ......#.## You could see a centaur (ally target) and a friendly ice beast (summoned). Vanquished Creatures Menkaure (D:4) An ogre (D:4) A phantom (D:4) A hound (D:4) 2 iguanas (D:4) 8 adders A white imp (D:5) 2 dart slugs 6 orcs 3 endoplasms 3 giant cockroaches 7 hobgoblins 3 jackals (D:3) A quokka (D:3) 9 ball pythons 6 bats 12 frilled lizards 10 goblins 6 kobolds 3 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 372 | D:1 | Reached skill level 1 in Fighting 815 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 815 | D:2 | Learned a level 1 spell: Poisonous Vapours 1124 | D:2 | Reached XP level 4. HP: 32/33 MP: 0/0 1419 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 2027 | D:3 | Reached XP level 5. HP: 35/39 MP: 0/0 2027 | D:3 | Learned a level 2 spell: Mercury Arrow 2089 | D:3 | Found a faded altar of an unknown god. 2146 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 2869 | D:4 | Reached XP level 6. HP: 42/46 MP: 0/0 3078 | D:4 | Noticed Menkaure 3084 | D:4 | Killed Menkaure 3085 | D:4 | Reached skill level 5 in Spellcasting 3085 | D:4 | Reached skill level 5 in Conjurations 3085 | D:4 | Reached skill level 5 in Hexes 3085 | D:4 | Reached skill level 5 in Summonings 3085 | D:4 | Reached skill level 5 in Necromancy 3085 | D:4 | Reached skill level 5 in Translocations 3085 | D:4 | Reached skill level 5 in Forgecraft 3085 | D:4 | Reached skill level 5 in Fire Magic 3085 | D:4 | Reached skill level 5 in Ice Magic 3085 | D:4 | Reached skill level 5 in Air Magic 3085 | D:4 | Reached skill level 5 in Earth Magic 3085 | D:4 | Reached skill level 5 in Alchemy 3085 | D:4 | Reached XP level 7. HP: 47/53 MP: 0/0 3085 | D:4 | Learned a level 3 spell: Summon Ice Beast 3667 | D:5 | Entered Level 5 of the Dungeon 3831 | D:5 | Reached skill level 5 in Fighting 3837 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:4: minmay_wonky_spiral, layout_loops_ring, uniq_menkaure D:5: layout_cave_pods, mainiacjoe_overflow_surrounded_room Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 | 5.0 Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 44 | 59 | 4 || 107 Searing Ray | 6 | 16 | 5 || 27 Mercury Arrow | | 1 | || 1 Fulminant Prism | | | 4 || 4 Summon Ice Beast | | | 1 || 1 Armour: Robe | 4 | 4 | 7 || 15 Dodge: Dodged | 4 | 4 | 4 || 12