Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 125 yokomohoyo the Chiller (level 5, 41/41 HPs) Began as a Barachi Ice Elementalist on Dec 3, 2025. Quit the game on level 6 of the Dungeon. The game lasted 00:10:22 (3257 turns). yokomohoyo the Chiller (Barachi Ice Elementalist) Turns: 3257, Time: 00:10:22 Health: 41/41 AC: 2 Str: 9 XL: 5 Next: 9% Magic: 9/9 EV: 11 Int: 17 God: Gold: 114 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . p - +11 whip of the Disturbing Dances {elec, rN+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons p - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands n - a wand of acid (5) Scrolls d - a scroll of immolation g - 6 scrolls of teleportation {unknown} h - a scroll of noise {unknown} l - 8 scrolls of identify {unknown} m - a scroll of enchant armour {unknown} q - a scroll of blinking {unknown} s - a scroll of fog {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} e - 2 potions of lignification {unknown} f - 4 potions of heal wounds {unknown} i - a potion of might {unknown} j - 2 potions of brilliance {unknown} k - a potion of ambrosia {unknown} r - a potion of enlightenment {unknown} Talismans o - the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+} (You found it on level 2 of the Dungeon) [medusa talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Skills: - Level 3.0 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting * Level 3.0 Summonings + Level 5.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 1% 1 b - Frozen Ramparts Ice 40% 1d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 20% N/A 6% 3 Call Imp Summ 24% N/A 8% 2 Ensorcelled Hibernation Hex/Ice 22% N/A 9% 2 Summon Ice Beast Ice/Summ 16% N/A 10% 3 Magic Dart Conj 8% 1d3 19% 1 Hailstorm Conj/Ice 11% 3d6 19% 3 Blink Tloc 4% N/A 26% 2 Grave Claw Necr 4% 2d7 26% 2 Mercury Arrow Conj/Alch 4% 2d5 26% 2 Eringya's Surprising Cr Summ 12% N/A 45% 4 Launch Clockwork Bee Frge 2% N/A 47% 3 Passwall Erth 2% N/A 47% 3 Swiftness Air 2% N/A 47% 3 Animate Dead Necr 2% N/A 87% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History r - a glowing white potion A hobgoblin comes into view. Found a scroll labelled GOS MEWOUTT. The hobgoblin shouts! You see here 5 poisoned darts. You see here 13 gold pieces. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hobgoblin. The wall freezes the hobgoblin. You kill the hobgoblin! Your Summonings skill increases to level 3! You now have 114 gold pieces (gained 13). The frozen ramparts melt away. s - a scroll labelled GOS MEWOUTT The endoplasm quivers. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the endoplasm. You kill the endoplasm! The frozen ramparts melt away. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the goblin. The wall freezes the goblin. You kill the goblin! The frozen ramparts melt away. You see here a +0 dagger. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! Found a scroll labelled ISEAMY TOASK. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## ##. #..## #..@# #.......?# #........# #....#....... .....###.#.### #....# ## # #.... ##.#. ##.. There were no monsters in sight! Vanquished Creatures 7 adders A dart slug (D:3) 5 orcs (D:3) 3 endoplasms 2 giant cockroaches (D:2) 6 hobgoblins 3 jackals (D:3) A quokka (D:3) 8 ball pythons 6 bats 12 frilled lizards 10 goblins 5 kobolds 3 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 249 | D:1 | Reached skill level 1 in Fighting 300 | D:1 | Reached XP level 2. HP: 18/21 MP: 1/5 355 | D:1 | Reached skill level 1 in Summonings 633 | D:1 | Reached skill level 5 in Ice Magic 1157 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/6 1161 | D:2 | Learned a level 3 spell: Frozen Ramparts 1702 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 1838 | D:2 | Reached XP level 4. HP: 34/34 MP: 3/7 2210 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 2298 | D:3 | Found a faded altar of an unknown god. 2876 | D:3 | Reached XP level 5. HP: 38/41 MP: 5/9 3256 | D:4 | You fall into a shaft and drop 2 floors! 3257 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:4: minmay_wonky_spiral, layout_loops_ring, uniq_menkaure D:6: layout_cave_pools, minmay_temple_entry_junction_2, index_necropolis_entry_open_halls Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.0 Summonings | 1 2 3 | 3.0 Ice Magic | 5 | 5.3 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 39 | 10 || 49 Whip | | 16 || 16 Cast: Freeze | 31 | 1 || 32 Frozen Ramparts | 6 | 13 || 19 Stab: Sleeping | 8 | || 8 Armour: Robe | 21 | 13 || 34 Dodge: Dodged | 17 | 13 || 30