Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 15964089200324557024 (custom seed) 813 yokomohoyo the Summoner (level 7, 0/52 HPs) Began as a Barachi Ice Elementalist on Dec 4, 2025. Shot with an arrow by a centaur (8 damage) ... on level 5 of the Dungeon. The game lasted 00:27:22 (5710 turns). yokomohoyo the Summoner (Barachi Ice Elementalist) Turns: 5710, Time: 00:27:22 Health: 0/52 AC: 2 Str: 9 XL: 7 Next: 93% Magic: 8/11 EV: 11 Int: 17 God: Gold: 234 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . o - +11 whip of the Disturbing Dances {elec, rN+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons o - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Wands m - a wand of acid (5) r - a wand of digging (5) s - a wand of paralysis (8) z - a wand of mindburst (18) Scrolls d - a scroll of blinking {unknown} g - a scroll of noise {unknown} h - 8 scrolls of teleportation {unknown} k - 10 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} p - a scroll of immolation u - a scroll of fog {unknown} w - a scroll of revelation {unknown} x - a scroll of torment {unknown} y - a scroll of acquirement {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} e - 2 potions of lignification {unknown} f - 4 potions of heal wounds {unknown} i - a potion of might {unknown} j - 2 potions of brilliance {unknown} q - 2 potions of ambrosia {unknown} t - a potion of enlightenment {unknown} A - a potion of haste {unknown} Talismans n - the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+} (You found it on level 2 of the Dungeon) [medusa talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. v - a maw talisman Skills: - Level 3.0 Fighting - Level 2.1 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 8.2 Summonings - Level 6.5 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 96% 1d10 1% 1 b - Frozen Ramparts Ice 48% 1d8 3% 3 c - Summon Ice Beast Ice/Summ 27% N/A 2% 3 d - Eringya's Surprising Summ 30% N/A 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 1% 1 Magic Dart Conj 8% 1d3 17% 1 Call Imp Summ 60% N/A 1% 2 Call Canine Familiar Summ 30% N/A 1% 3 Ozocubu's Armour Ice 24% N/A 3% 3 Ensorcelled Hibernation Hex/Ice 26% N/A 7% 2 Hailstorm Conj/Ice 13% 3d6 14% 3 Blink Tloc 4% N/A 26% 2 Grave Claw Necr 4% 2d7 26% 2 Mercury Arrow Conj/Alch 4% 2d5 26% 2 Launch Clockwork Bee Frge 2% N/A 45% 3 Passwall Erth 2% N/A 45% 3 Swiftness Air 2% N/A 45% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Animate Dead Necr 2% N/A 86% 4 Fulminant Prism Conj/Alch 1% 3d5 86% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 86% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Aim: a scorpion (ally target, 70% to hit) You closely miss the scorpion. The wall freezes the scorpion. The scorpion completely misses you. The wall freezes the scorpion. The scorpion stings you. Your ice beast hits the scorpion but does no damage. Hit: o) +11 whip of the Disturbing Dances {elec, rN+} Press: ? - help, Dir - move target Aim: a scorpion (moderately wounded, ally target, 70% to hit) You whack the scorpion! The scorpion is almost dead. The wall freezes the scorpion. You kill the scorpion! Your Summonings skill increases to level 8! The frozen ramparts melt away. Your ice beast disappears in a puff of smoke! You see here a scorpion corpse. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Summon Ice Beast (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A chill wind blows around you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow barely misses your ice beast. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your ice beast! The centaur shoots an arrow. The arrow hits your ice beast! The centaur shoots an arrow. The arrow closely misses your ice beast. The arrow barely misses you. The centaur shoots an arrow. The arrow hits your ice beast! Your ice beast dies! Your ice beast disappears in a puff of smoke! The centaur shoots an arrow. The arrow hits you! You die... #..#.....#####.#### #..####.## #.#... #..# ### ##..... #..# ###...... ##..# #........ #...### #......... #.....# #......... #.....# #......... ##.@.## ##......... #.§## #.......... #..# ###.......... #..####..†......... #.c......#......... #....######....... ##.#### #...... # ##..# #### ...... # ##..#####..## ..... You could see a centaur. Vanquished Creatures A water moccasin (D:5) An ogre (D:4) A phantom (D:4) A scorpion (D:5) A hound (D:4) 2 iguanas (D:4) 8 adders A white imp (D:5) 2 dart slugs 6 orcs 3 endoplasms 3 giant cockroaches 7 hobgoblins 6 jackals A quokka (D:3) 9 ball pythons 6 bats 12 frilled lizards 10 goblins 5 kobolds 3 rats 89 creatures vanquished. Vanquished Creatures (collateral kills) Menkaure (D:4) A black bear (D:5) A bombardier beetle (D:5) An adder (D:5) A ribbon worm (D:5) A dart slug (D:5) A jackal (D:5) A kobold (D:4) 8 creatures vanquished. Grand Total: 97 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 328 | D:1 | Reached skill level 1 in Fighting 328 | D:1 | Reached XP level 2. HP: 19/21 MP: 1/5 402 | D:1 | Reached skill level 1 in Summonings 925 | D:2 | Reached skill level 5 in Ice Magic 1033 | D:2 | Reached XP level 3. HP: 25/26 MP: 1/6 1037 | D:2 | Learned a level 3 spell: Frozen Ramparts 1244 | D:2 | Learned a level 3 spell: Summon Ice Beast 1252 | D:2 | Reached skill level 2 in Summonings 1791 | D:2 | Reached XP level 4. HP: 24/34 MP: 4/8 1994 | D:2 | Identified the medusa talisman of the Several Ultimatums | {*Corrode rElec Int+4 Stlth+} 2258 | D:3 | Identified the +11 whip of the Disturbing Dances {elec, | rN+} 2297 | D:3 | Found a faded altar of an unknown god. 2899 | D:3 | Reached XP level 5. HP: 38/41 MP: 5/9 3058 | D:3 | Reached skill level 3 in Summonings 3297 | D:4 | Reached skill level 4 in Summonings 3575 | D:4 | Noticed an ogre 3585 | D:4 | Killed an ogre 3586 | D:4 | Reached XP level 6. HP: 41/47 MP: 1/10 4154 | D:4 | Reached skill level 5 in Summonings 4488 | D:4 | Noticed Menkaure 4496 | D:4 | Killed Menkaure 4497 | D:4 | Reached skill level 6 in Summonings 4497 | D:4 | Reached XP level 7. HP: 26/52 MP: 2/11 4502 | D:4 | Learned a level 4 spell: Eringya's Surprising Crocodile 4632 | D:5 | Entered Level 5 of the Dungeon 5261 | D:5 | Reached skill level 7 in Summonings 5395 | D:5 | Found a hide-covered altar of Uskayaw. 5625 | D:5 | Reached skill level 8 in Summonings 5710 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, hellmonk_ecumenical_altar_blasted, minmay_lizard_king D:4: minmay_wonky_spiral, layout_loops_ring, uniq_menkaure D:5: layout_cave_pods, mainiacjoe_overflow_surrounded_room Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.0 Summonings | 1 2 4 6 8 | 8.2 Ice Magic | 5 6 | 6.5 Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 37 | 14 | || 51 Whip | | 36 | 13 || 49 Cast: Freeze | 44 | | || 44 Frozen Ramparts | 1 | 27 | 5 || 33 Summon Ice Beast | | 4 | 10 || 14 Stab: Sleeping | 6 | 1 | || 7 Armour: Robe | 29 | 26 | 18 || 73 Dodge: Dodged | 24 | 17 | 14 || 55