yokomohoyo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (3, -4, D:1) a +0 leather armour (5, 0, D:1) 8 stones (7, 8, D:1) a +0 war axe (10, -18, D:1) a +0 whip (10, -6, D:1) a +0 club a goblin skeleton (15, 13, D:1) a +0 ring mail (17, -13, D:1) 3 large rocks (21, -31, D:1) a +0 dagger a goblin skeleton (23, -14, D:1) a bat skeleton (25, -2, D:1) a rat corpse (skeletalised by now) (25, 6, D:1) 2 poisoned darts (27, 21, D:1) a +0 club (29, -17, D:1) a +0 spear (29, 13, D:1) a frilled lizard skeleton (29, 16, D:1) a bat corpse (skeletalised by now) (32, -4, D:1) a +0 dagger (46, 5, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (8, 20, D:2) a hobgoblin corpse (skeletalised by now) (11, 30, D:2) a +0 dagger (12, 6, D:2) an adder skeleton (18, 18, D:2) an adder corpse (skeletalised by now) (18, 20, D:2) a +0 dagger (25, 8, D:2) a +0 dagger (27, 37, D:2) a +0 robe (29, 18, D:2) the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+} [medusa talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (40, 11, D:2) a ball python skeleton (41, 5, D:2) a +0 ring mail (43, -4, D:2) a hobgoblin corpse (skeletalised by now) (45, 27, D:2) a +0 whip a hobgoblin skeleton (46, 32, D:2) a +0 club a goblin skeleton (47, 13, D:2) a +0 club a kobold skeleton (52, -4, D:2) a +0 short sword (56, 20, D:2) a rat corpse (skeletalised by now) (59, 31, D:2) a +0 spear (60, 9, D:2) a +0 club an adder skeleton an adder skeleton (64, 23, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club a kobold skeleton (3, -5, D:3) a bat skeleton (9, -32, D:3) an adder skeleton (9, -28, D:3) a jackal skeleton (11, -31, D:3) a jackal skeleton (12, 2, D:3) a hobgoblin skeleton (15, -13, D:3) a +0 flail (17, -27, D:3) 5 curare-tipped darts (17, -21, D:3) 3 stones (25, -29, D:3) a ball python skeleton (26, -42, D:3) a +0 leather armour (27, -8, D:3) 6 javelins (29, -20, D:3) 7 stones (36, -38, D:3) a +0 ring mail a +0 flail a +0 club a +0 club a +0 dagger a +0 dagger an orc skeleton an orc skeleton an orc skeleton (41, -10, D:3) a frilled lizard corpse (skeletalised by now) (41, -8, D:3) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (41, -7, D:3) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (47, -31, D:3) a +0 ring mail (48, -1, D:3) a quokka corpse (skeletalised by now) (49, -31, D:3) a +0 club (50, -11, D:3) a +0 war axe (52, 6, D:3) a +0 dagger (58, -6, D:3) 2 stones Level 4 of the Dungeon (8, 17, D:4) a +0 giant club (16, 19, D:4) a +0 falchion a +0 ring mail an orc skeleton (17, -22, D:4) a +0 falchion (22, 8, D:4) 5 poisoned darts (32, 9, D:4) a hobgoblin skeleton (32, 22, D:4) 4 stones (35, -10, D:4) a +0 robe (40, 12, D:4) a +0 dagger (50, 8, D:4) a +0 mace (51, -12, D:4) a +0 short sword 4 poisoned darts a kobold corpse (skeletalised by now) (54, 0, D:4) a +0 rapier (59, 25, D:4) a +0 robe (60, 27, D:4) a book of the Tundra (62, -8, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of speed (10, -2, D:5) an iguana skeleton (11, 8, D:5) a +0 leather armour (18, 19, D:5) a jackal corpse (skeletalised by now) (34, 28, D:5) a +0 falchion (38, 12, D:5) a water moccasin skeleton (42, -22, D:5) a +0 hand axe (42, 11, D:5) 7 stones (44, 16, D:5) a +0 ring mail (56, 21, D:5) a +0 scale mail (66, -12, D:5) an adder corpse (skeletalised by now) (67, -16, D:5) a +0 rapier (69, -15, D:5) a +0 orcbow a centaur corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, 1, D:6) a +0 leather armour (9, 9, D:6) a +0 robe (17, -9, D:6) a +0 ring mail (19, 5, D:6) a +0 dagger of electrocution (26, 11, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (28, 11, D:6) a +0 ring mail a +0 short sword (41, 7, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 dagger of speed a +0 leather armour (0, 1, D:7) a +0 dagger a +0 robe (1, -1, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +0 flail (1, 1, D:7) a +2 heavy falchion (3, -13, D:7) a human corpse (skeletalised by now) (3, -10, D:7) a +0 leather armour (3, 9, D:7) a +0 hand axe (5, -13, D:7) a +0 club 2 stones (6, -18, D:7) a +0 whip a +0 club a +0 whip a +0 leather armour a +0 club (6, -14, D:7) a +0 whip a +0 short sword (6, -13, D:7) a +0 short sword of venom 5 poisoned darts a +0 short sword a curare-tipped dart (7, -13, D:7) a +0 dagger of venom 8 poisoned darts a +0 scale mail (11, -12, D:7) a +0 giant club (11, -11, D:7) a +0 flail a +0 leather armour (14, 17, D:7) a stone (17, -1, D:7) 2 poisoned darts (28, -5, D:7) a +0 flail (29, -6, D:7) a +0 hand axe a +0 chain mail a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 dagger (32, -11, D:7) a +0 robe (34, -14, D:7) a maw talisman (36, -7, D:7) 7 stones Level 8 of the Dungeon (0, 0, D:8) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail (5, 9, D:8) 2 stones (16, -6, D:8) 4 stones (19, -38, D:8) 19 gold pieces (19, -19, D:8) a potion of curing (21, -39, D:8) 5 gold pieces a +0 hand axe 2 boomerangs (21, -35, D:8) 7 gold pieces a +0 hand axe (21, -30, D:8) a +0 hand axe (22, -37, D:8) a +0 hand axe a +0 hand axe (22, -6, D:8) a +0 dagger 5 stones (22, -5, D:8) a +0 whip 3 stones (23, -44, D:8) a +0 scale mail (23, -6, D:8) a +0 whip (23, -5, D:8) a +2 short sword of speed a +0 dagger (24, -5, D:8) a +0 club 4 poisoned darts (24, -4, D:8) a +0 dagger a curare-tipped dart (26, -31, D:8) a +0 hand axe 2 boomerangs a +1 halberd of freezing (26, -29, D:8) a +0 flail (27, -31, D:8) a +0 flail (27, -30, D:8) a +0 club a +0 robe (27, -29, D:8) a +0 club (27, -3, D:8) a +0 orcbow (28, -30, D:8) a +0 spear (47, -10, D:8) a +0 orcbow (53, -6, D:8) 4 stones (58, -9, D:8) a +0 dagger a +0 ring mail (59, -11, D:8) a +0 trident (59, -9, D:8) a +0 hand axe a +0 leather armour (60, -10, D:8) a +0 mace (60, -9, D:8) a +0 war axe a +0 chain mail the Ecumenical Temple a bailey (0, 0, Bailey) a +0 war axe a +0 leather armour 2 boomerangs (1, -1, Bailey) a +0 hand axe a +0 leather armour a +0 broad axe a +0 chain mail (1, 0, Bailey) 2 boomerangs (2, 7, Bailey) 2 boomerangs (2, 8, Bailey) a boomerang (4, 2, Bailey) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (5, 2, Bailey) a potion of magic (7, -10, Bailey) 6 boomerangs (9, 6, Bailey) a +0 war axe a +0 ring mail (10, 7, Bailey) a +0 hand axe a +0 leather armour (11, 2, Bailey) a potion of experience (11, 7, Bailey) a +0 war axe a +0 leather armour 3 boomerangs (12, 2, Bailey) a book of Winter (15, -6, Bailey) a +0 broad axe a +0 chain mail (15, -5, Bailey) a +0 war axe a +0 leather armour (15, -3, Bailey) a +0 war axe a +0 leather armour (15, 1, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour