Dungeon Sprint DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17983322682199686113 0 yokomohoyo the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Dec 6, 2025. Was an Initiate of Gozag. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:01:20 (32 turns). yokomohoyo the Magician (Djinni Fire Elementalist) Turns: 32, Time: 00:01:20 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 20 EV: 11 Int: 16 God: Gozag SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery k - the amulet "Dyucw" {rC- RegenMP+ Str+4} (You bought it in a shop in the Dungeon) [amulet of magic regeneration] rC-: It makes you vulnerable to cold. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). l - the amulet of the Garden {Reflect Harm rPois Slay+3 SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). m - the amulet "Viladaan" {Acrobat rF+ rC+ Dex+2 Stlth+} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. n - the amulet of the Mpinguari {Faith Dex+3 Stlth+} (You bought it in a shop in the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Wands g - a wand of iceblast (5) h - a wand of quicksilver (5) Scrolls f - 4 scrolls of blinking i - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage j - a potion of resistance Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Gozag Makhleb Okawaru Qazlal Uskayaw Yredelemnul Zin Beogh Lugonu Shops: D *[=???:( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, yokomohoyo the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. g - a wand of iceblast (5); h - a wand of quicksilver (5) f - 4 scrolls of blinking (gained 3); i - 3 scrolls of fog d - 4 potions of haste (gained 3); c - 4 potions of heal wounds (gained 3) j - a potion of resistance You now have 200 gold pieces. Found a hide-covered altar of Uskayaw and a burning altar of Makhleb. Found a basalt altar of Yredelemnul. Found a stormy altar of Qazlal and a roughly hewn altar of Beogh. Get ready! Found Dyupounowk's Timeless Talismans and Jasoni's Identification Station. Found a glowing silver altar of Zin and a corrupted altar of Lugonu. ROUND 1! FIGHT! Found an iron altar of Okawaru and an opulent altar of Gozag. Found Tof Yten's Magic Scroll Shop and Restor's Staff Store. Found a snail-covered altar of Cheibriados. Found Pogg's Magic Scroll Shop and Cohorgh Pymp's Must-Have Magic. Found an ancient bone altar of Kikubaaqudgha. There is an opulent altar of Gozag here. You hover solemnly before the altar of Gozag. Gozag welcomes you! Gozag waives the service fee. Found Woanodai's Jewellery and Milamp's Advanced Armour. There is an entrance to Woanodai's Jewellery here. k - the amulet "Dyucw" {rC- RegenMP+ Str+4} l - the amulet of the Garden {Reflect Harm rPois Slay+3 SH+5} m - the amulet "Viladaan" {Acrobat rF+ rC+ Dex+2 Stlth+} n - the amulet of the Mpinguari {Faith Dex+3 Stlth+} Thank you for shopping at Woanodai's Jewellery! Aiming: Iceblast Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #∩.......∩ #_......._ #_......._ #_........ ###......... #⌠.......... ######.ß......... ##∩_._......###... #@........ß.# #.ß. #.............###... #⌠..........###...### #⌠..........# #.<.# #⌠..........# #...# ##.............###.. ###∩........ß. .ß. ##∩___...... .. #####.ß... .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a hide-covered altar of Uskayaw. 1 | D | Found a burning altar of Makhleb. 2 | D | Found a basalt altar of Yredelemnul. 3 | D | Found a stormy altar of Qazlal. 3 | D | Found a roughly hewn altar of Beogh. 4 | D | Found Dyupounowk's Timeless Talismans. 4 | D | Found a glowing silver altar of Zin. 4 | D | Found a corrupted altar of Lugonu. 4 | D | Found Jasoni's Identification Station. 5 | D | Round 1. 6 | D | Found an iron altar of Okawaru. 6 | D | Found an opulent altar of Gozag. 7 | D | Found a snail-covered altar of Cheibriados. 7 | D | Found Tof Yten's Magic Scroll Shop. 7 | D | Found Restor's Staff Store. 8 | D | Found Pogg's Magic Scroll Shop. 8 | D | Found Cohorgh Pymp's Must-Have Magic. 15 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 24 | D | Found Woanodai's Jewellery. 24 | D | Found Milamp's Advanced Armour. 32 | D | Bought a coiled ruby amulet for 45 gold pieces 32 | D | Identified the amulet "Dyucw" {rC- RegenMP+ Str+4} (You | bought it in a shop in the Dungeon) 32 | D | Bought a heavily runed ruby amulet for 45 gold pieces 32 | D | Identified the amulet of the Garden {Reflect Harm rPois | Slay+3 SH+5} (You bought it in a shop in the Dungeon) 32 | D | Bought a scintillating bone amulet for 45 gold pieces 32 | D | Identified the amulet "Viladaan" {Acrobat rF+ rC+ Dex+2 | Stlth+} (You bought it in a shop in the Dungeon) 32 | D | Bought a faintly glowing bronze amulet for 45 gold pieces 32 | D | Identified the amulet of the Mpinguari {Faith Dex+3 Stlth+} | (You bought it in a shop in the Dungeon) 32 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5