Dungeon Sprint DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 13607576552800896144 5 yokomohoyo the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Dec 9, 2025. Was an Initiate of Gozag. Slain by an adder (3 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:04:43 (275 turns). yokomohoyo the Conjurer (Demonspawn Conjurer) Turns: 275, Time: 00:04:43 Health: 0/24 AC: 0 Str: 7 XL: 3 Next: 39% Magic: 1/7 EV: 11 Int: 20 God: Gozag Gold: 246 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no body armour) rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet "Cuaplac" {RegenMP+ Stlth+} Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.50/turn %: no teleportation @: lethally poisoned (0 -> -10), gold aura A: spiny 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch You collected 606 gold pieces. You spent 360 gold pieces at shops. Inventory: Armour a - a +0 robe p - a +0 troll leather armour Jewellery l - the amulet "Cuaplac" (worn) {RegenMP+ Stlth+} (You bought it in a shop in the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. m - the amulet of Xom's Absentmindedness {Harm Acrobat rElec rN++ Stlth+} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. n - the amulet "Beutradu" {Spirit Will+} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. o - the amulet "Sorrel" {Rampage *Silence Regen+ Dex+3} (You bought it in a shop in the Dungeon) [amulet of regeneration] Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Wands i - a wand of acid (5) j - a wand of iceblast (5) Scrolls g - 4 scrolls of blinking k - 3 scrolls of fog Potions b - 3 potions of magic c - a potion of curing d - 4 potions of heal wounds e - 4 potions of haste f - a potion of berserk rage h - 2 potions of resistance Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting + Level 6.6 Conjurations * Level 2.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Lugonu Shops: D *[=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The adder hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin but does no damage. The water moccasin is heavily wounded. The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the adder. The adder is moderately wounded. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. You feel very sick. The water moccasin barely misses you. The adder barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (almost dead, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder is struck by your spines. The adder bites you. You die... Your body crumbles into a pile of gold. #∩.......∩# #_......._# #_......._# #_......._# ###.........### #⌠...........⌠# ######.ß.........ß.#### ##∩___S.....###......_._ ###∩....$@..ß.# #.ß....... ##.............###......... #⌠..........###...###...... #⌠..........# #.<.# #...... #⌠..........###...###...... ##.............###......... ###∩........ß.# #.ß....... ##∩_._......###.......__ ######.ß.........ß.#### You could see an adder. Vanquished Creatures A water moccasin (D) 4 adders (D) 2 dart slugs (D) An endoplasm (D) A ball python (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Demonspawn Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a burning altar of Makhleb. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found an ornate altar of the Wu Jian Council. 3 | D | Found Apnox's Do-It-Yourself Clinic. 3 | D | Found a shimmering blue altar of Sif Muna. 3 | D | Found Wiuton's Distillery. 5 | D | Found a shadowy altar of Dithmenos. 5 | D | Found a stormy altar of Qazlal. 5 | D | Round 1. 6 | D | Found a radiant altar of Vehumet. 6 | D | Found a basalt altar of Yredelemnul. 6 | D | Found Luorubb's Weapon Rack. 6 | D | Found Onidwutt's Premium Goods. 12 | D | Found a snail-covered altar of Cheibriados. 12 | D | Found a bloodstained altar of Trog. 13 | D | Found a hide-covered altar of Uskayaw. 13 | D | Found a roughly hewn altar of Beogh. 14 | D | Found an opulent altar of Gozag. 15 | D | Found a sacrificial altar of Ru. 15 | D | Found Tewec's Magic Scroll Shop. 15 | D | Found Jof Fuphyupa's Staff Store. 16 | D | Found Perghox's Magic Scroll Shop. 16 | D | Found Ymeiner's Must-Have Magic. 23 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 33 | D | Found a shimmering altar of Xom. 34 | D | Found Ichol's Timeless Talismans. 35 | D | Found Ymyaptuc's Jewellery. 35 | D | Found Aduelant's Advanced Armour. 37 | D | Found a corrupted altar of Lugonu. 37 | D | Found an iron altar of Okawaru. 37 | D | Found Fecs's Identification Station. 44 | D | Bought an ancient crystal amulet for 45 gold pieces 44 | D | Identified the amulet "Cuaplac" {RegenMP+ Stlth+} (You | bought it in a shop in the Dungeon) 44 | D | Bought a brightly glowing golden amulet for 45 gold pieces 44 | D | Identified the amulet of Xom's Absentmindedness {Harm | Acrobat rElec rN++ Stlth+} (You bought it in a shop in the | Dungeon) 44 | D | Bought a fine bone amulet for 45 gold pieces 44 | D | Identified the amulet "Beutradu" {Spirit Will+} (You bought | it in a shop in the Dungeon) 44 | D | Bought a radiant ruby amulet for 45 gold pieces 44 | D | Identified the amulet "Sorrel" {Rampage *Silence Regen+ | Dex+3} (You bought it in a shop in the Dungeon) 62 | D | Found Kavoemi's Miscellaneous Merchandise. 62 | D | Found Guhicsy's Basic Armour. 86 | D | Reached skill level 5 in Conjurations 86 | D | Reached skill level 1 in Alchemy 86 | D | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 86 | D | Reached XP level 2. HP: 9/19 MP: 1/5 98 | D | Noticed an ogre 120 | D | Bought a +0 troll leather armour for 180 gold pieces 128 | D | Found Hoppah's Bottled Wisdom. 128 | D | Found Yjidul's Distillery. 136 | D | Arena points: 5 (+5) [x1] 151 | D | Round 2. 171 | D | Reached skill level 6 in Conjurations 174 | D | Learned a level 2 spell: Searing Ray 207 | D | Reached XP level 3. HP: 24/24 MP: 3/7 268 | D | Noticed a water moccasin 275 | D | Killed a water moccasin 275 | D | Slain by an adder Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 6 | 6.6 Alchemy | 1 2 | 2.7 Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 4 Armour: Robe || 2 Skin || 5 Dodge: Dodged || 3