Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 14991977511107062356 105 yokomohoyo the Firebug (level 4, 0/24 HPs) Began as a Deep Elf Fire Elementalist on Dec 28, 2025. Drowned by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:13 (150 turns). yokomohoyo the Firebug (Deep Elf Fire Elementalist) Turns: 150, Time: 00:03:14 Health: 0/24 AC: 2 Str: 5 XL: 4 Next: 53% Magic: 4/10 EV: 11 Int: 22 God: Gold: 28 SH: 0 Dex: 15 Spells: 2/9 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no teleportation @: engulfed (cannot breathe) A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 28 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking j - a scroll of immolation {unknown} k - 3 scrolls of identify l - a scroll of torment {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - 2 potions of haste f - a potion of berserk rage i - 5 potions of mutation m - 2 potions of enlightenment Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 7.2 Conjurations + Level 7.5 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 72% 2d8 1% 2 c - Flame Wave Conj/Fire 35% 2d10 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 19% N/A 8% 3 Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You open the door. Found 16 gold pieces and 2 potions of mutation. There is an open door here. You now have 22 gold pieces (gained 10). i - a potion of mutation; j - a scroll labelled ZYZAKI IFFITIS k - 2 scrolls of identify; i - 2 potions of mutation (gained 1) e - 2 potions of haste (gained 1) i - 3 potions of mutation (gained 1); l - a scroll labelled PINAJY EJEOST k - 3 scrolls of identify (gained 1); i - 5 potions of mutation (gained 2) m - 2 potions of enlightenment You now have 28 gold pieces (gained 6). There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a runed door to the Ecumenical Temple. You open the door. A water elemental comes into view. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the water elemental. The water elemental is burned terribly! The water elemental is severely damaged. The water elemental's fire resistance burns away. Okay, then. Casting: Flame Wave (extremely dangerous; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A wave of flame ripples out! The tree burns like a torch! The flame wave engulfs the water elemental! The water elemental is burned terribly! The water elemental is almost destroyed. (Press . to intensify the flame waves.) The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You stop channelling waves of flame. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣♣ ♣.# ..#..#......♣ ♣.# #†####....♣♣♣ ♣♣.# .....#....~♣ ♣..# #+#+# .....#...~~♣♣♣♣..#...... .....#..~~~~.♣♣.@E.⌠.... ####'#..~≈≈~~~.§.#...### .....#.~~≈~~~....# ⌠.# .....#.†≈~~~.....# .# ...).#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (combustible, engulfing you). Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 13 | D | Noticed Jessica 17 | D | Killed Jessica 18 | D | Reached skill level 5 in Conjurations 18 | D | Reached skill level 5 in Fire Magic 18 | D | Reached XP level 2. HP: 15/15 MP: 5/8 28 | D | Learned a level 2 spell: Scorch 57 | D | Reached XP level 3. HP: 17/19 MP: 0/9 97 | D | Noticed a scorpion 103 | D | Killed a scorpion 104 | D | Reached XP level 4. HP: 24/24 MP: 7/10 109 | D | Learned a level 4 spell: Flame Wave 150 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 5 6 7 | 7.5 Conjurations | 5 7 | 7.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 11 | || 11 Scorch | 3 | 1 || 4 Flame Wave | | 1 || 1 Armour: Robe | 1 | 1 || 2