Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6978399941383348725 0 yokomohoyo the Magician (level 1, 15/15 HPs) Began as a Djinni Alchemist on Dec 28, 2025. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:21 (18 turns). yokomohoyo the Magician (Djinni Alchemist) Turns: 18, Time: 00:00:22 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 200 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands g - a wand of light (5) h - a wand of warping (5) Scrolls f - 4 scrolls of blinking i - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage j - a potion of resistance Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d2 5% 1 b - Mercury Arrow Conj/Alch 24% 2d7 9% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 47% 4 e - Sticky Flame Fire/Alch 12% 2d5 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Yredelemnul The Shining One Lugonu Shops: D ?*?:((!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, yokomohoyo the Djinni Alchemist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's Toxic Radiance, Sticky Flame. g - a wand of light (5); h - a wand of warping (5) f - 4 scrolls of blinking (gained 3); i - 3 scrolls of fog d - 4 potions of haste (gained 3); c - 4 potions of heal wounds (gained 3) j - a potion of resistance You now have 200 gold pieces. Found a shimmering blue altar of Sif Muna and a shadowy altar of Dithmenos. Found a hide-covered altar of Uskayaw and a basalt altar of Yredelemnul. Found a sacrificial altar of Ru and a corrupted altar of Lugonu. Get ready! Found Sepur's Weapon Rack and Posao's Premium Goods. Found a radiant altar of Vehumet and a snail-covered altar of Cheibriados. Found a glowing golden altar of the Shining One. ROUND 1! FIGHT! You sense a tension in the west. Found Batrum's Do-It-Yourself Clinic and Gymeath's Distillery. Found three altars. A water moccasin comes into view. The water moccasin moves out of view. There is a staircase leading out of the dungeon here. Found an iron altar of Okawaru. Found a blossoming altar of Fedhas. A water moccasin comes into view. Found an opulent altar of Gozag and an ancient bone altar of Kikubaaqudgha. The water moccasin hisses angrily. Found Adud's Magic Scroll Shop and Niosm's Staff Store. Found a burning altar of Makhleb. Found Neidium's Magic Scroll Shop and Cakuxzoj's Must-Have Magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.....## ##∩.....∩## #∩.......∩# #_......._# #.........# #_......._# ###.........### #⌠S..@.......⌠# ###.ß.S.......ß.##### _.......###......___∩ ......ß.# .ß........ ........###.......... .....###...# ....... ..... #.<.# ....... ..... #...###....... ........###.......... You could see 2 water moccasins. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Alchemist began the quest for the | Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a shadowy altar of Dithmenos. 2 | D | Found a hide-covered altar of Uskayaw. 2 | D | Found a basalt altar of Yredelemnul. 3 | D | Found a sacrificial altar of Ru. 3 | D | Found a corrupted altar of Lugonu. 4 | D | Found a snail-covered altar of Cheibriados. 4 | D | Found Sepur's Weapon Rack. 4 | D | Found Posao's Premium Goods. 5 | D | Found a glowing golden altar of the Shining One. 5 | D | Round 1. 6 | D | Found Batrum's Do-It-Yourself Clinic. 6 | D | Found an ornate altar of the Wu Jian Council. 6 | D | Found a bloodstained altar of Trog. 6 | D | Found a stormy altar of Qazlal. 6 | D | Found Gymeath's Distillery. 10 | D | Noticed a water moccasin 12 | D | Found an iron altar of Okawaru. 13 | D | Found a blossoming altar of Fedhas. 13 | D | Noticed a water moccasin 14 | D | Found an opulent altar of Gozag. 15 | D | Found a burning altar of Makhleb. 15 | D | Found Adud's Magic Scroll Shop. 15 | D | Found Niosm's Staff Store. 16 | D | Found Neidium's Magic Scroll Shop. 16 | D | Found Cakuxzoj's Must-Have Magic. 18 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5