Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11478734070854932323 0 yokomohoyo the Magician (level 1, 15/15 HPs) Began as a Djinni Alchemist on Dec 29, 2025. Was an Initiate of Gozag. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:46 (27 turns). yokomohoyo the Magician (Djinni Alchemist) Turns: 27, Time: 00:00:47 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 20 EV: 11 Int: 16 God: Gozag SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery k - the amulet "Vahat" {Reflect Will++ SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will++: It greatly increases your willpower. SH+5: It affects your SH (+5). l - the amulet "Longorr" {Reflect Rampage rPois Str-3 Int+4 SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). m - the amulet of the Will of the Gods {Acrobat rN+ Int+3} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). n - the amulet of Uskayaw's Favour {*Slow rElec Regen+ RegenMP+ Stlth-} (You bought it in a shop in the Dungeon) [amulet of magic regeneration] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Stlth-: It makes you less stealthy. Wands g - a wand of quicksilver (5) h - a wand of warping (5) Scrolls f - 4 scrolls of blinking i - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage j - a potion of resistance Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d2 5% 1 b - Mercury Arrow Conj/Alch 24% 2d7 9% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 47% 4 e - Sticky Flame Fire/Alch 12% 2d5 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Fedhas Gozag Makhleb Qazlal Ru Trog Uskayaw Beogh Shops: D *[=?**[( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, yokomohoyo the Djinni Alchemist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's Toxic Radiance, Sticky Flame. g - a wand of quicksilver (5); h - a wand of warping (5) f - 4 scrolls of blinking (gained 3); i - 3 scrolls of fog d - 4 potions of haste (gained 3); c - 4 potions of heal wounds (gained 3) j - a potion of resistance You now have 200 gold pieces. Found a radiant altar of Vehumet and a blossoming altar of Fedhas. Found a stormy altar of Qazlal. Found a hide-covered altar of Uskayaw and an opulent altar of Gozag. Get ready! Found Ynufue Wayn's Weapon Rack and Kuopn's Premium Goods. Found a shimmering blue altar of Sif Muna and a sacrificial altar of Ru. Found Gelynt's Basic Armour and Veubraoth's Miscellaneous Merchandise. ROUND 1! FIGHT! You sense a tension in the north. There is an opulent altar of Gozag here. You hover solemnly before the altar of Gozag. Gozag welcomes you! Gozag waives the service fee. There is a sacrificial altar of Ru here. There is a shimmering blue altar of Sif Muna here. Found Gautes's Identification Station. Found a burning altar of Makhleb. Found three shops. Found three altars. Found a roughly hewn altar of Beogh. There is an entrance to Aredist's Jewellery here. k - the amulet "Vahat" {Reflect Will++ SH+5} l - the amulet "Longorr" {Reflect Rampage rPois Str-3 Int+4 SH+5} m - the amulet of the Will of the Gods {Acrobat rN+ Int+3} n - the amulet of Uskayaw's Favour {*Slow rElec Regen+ RegenMP+ Stlth-} Thank you for shopping at Aredist's Jewellery! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) _.. ###.... . #⌠...... ... ######.ß..... ... ##∩___......# ... ###@........ß.# .ß. ##.............###.. #⌠..........###...# #⌠..........# #.<.# #⌠..........###...### ##.............###... ###∩........ß.# #.ß. ##∩_........###... ######.ß......... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Alchemist began the quest for the | Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found a stormy altar of Qazlal. 3 | D | Found a hide-covered altar of Uskayaw. 3 | D | Found an opulent altar of Gozag. 4 | D | Found a sacrificial altar of Ru. 4 | D | Found Ynufue Wayn's Weapon Rack. 4 | D | Found Kuopn's Premium Goods. 5 | D | Found Gelynt's Basic Armour. 5 | D | Found Veubraoth's Miscellaneous Merchandise. 5 | D | Round 1. 12 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 17 | D | Found a burning altar of Makhleb. 17 | D | Found Gautes's Identification Station. 19 | D | Found Vasuw's Advanced Armour. 19 | D | Found Aredist's Jewellery. 19 | D | Found a bloodstained altar of Trog. 19 | D | Found a shadowy altar of Dithmenos. 19 | D | Found Riryamab's Timeless Talismans. 23 | D | Found a roughly hewn altar of Beogh. 27 | D | Bought a glittering diamond amulet for 45 gold pieces 27 | D | Identified the amulet "Vahat" {Reflect Will++ SH+5} (You | bought it in a shop in the Dungeon) 27 | D | Bought a steaming sapphire amulet for 45 gold pieces 27 | D | Identified the amulet "Longorr" {Reflect Rampage rPois | Str-3 Int+4 SH+5} (You bought it in a shop in the Dungeon) 27 | D | Bought a vibrating diamond amulet for 45 gold pieces 27 | D | Identified the amulet of the Will of the Gods {Acrobat rN+ | Int+3} (You bought it in a shop in the Dungeon) 27 | D | Bought a clouded steel amulet for 45 gold pieces 27 | D | Identified the amulet of Uskayaw's Favour {*Slow rElec | Regen+ RegenMP+ Stlth-} (You bought it in a shop in the | Dungeon) 27 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5