Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11356753545492339205 0 yokomohoyo the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Jan 1, 2026. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:12 (11 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 11, Time: 00:00:12 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 200 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no teleportation @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands h - a wand of acid (5) i - a wand of iceblast (5) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Fedhas Okawaru Qazlal Trog Uskayaw Xom Yredelemnul Shops: D *(!! Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, yokomohoyo the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You now have 200 gold pieces. g - a potion of resistance; h - a wand of acid (5); i - a wand of iceblast (5) d - 4 potions of haste (gained 3); c - 4 potions of heal wounds (gained 3) j - 3 scrolls of fog; f - 4 scrolls of blinking (gained 3) There is a staircase leading out of the dungeon here. Found a radiant altar of Vehumet. Found a shimmering altar of Xom and a snail-covered altar of Cheibriados. Found a bloodstained altar of Trog and a stormy altar of Qazlal. Get ready! Found Mafoxken's Weapon Rack and Quvappakh's Premium Goods. Found a hide-covered altar of Uskayaw. Found an ancient bone altar of Kikubaaqudgha. ROUND 1! FIGHT! You sense a tension in the north. Found Zuetiudi's Do-It-Yourself Clinic and Jehommitwa's Distillery. Found three altars. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! Sigmund points at you and mumbles some strange words. You are confused. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###. .### #§.@ ....⌠# #.ß.. ...ß.##### ..... ......___∩ ..ß. .ß........ ..###.. ....... #...# ....... #.<.# ....... #..@###....... .....###.......... ...ß. #.ß........ ..... #......___∩ #.ß.........ß.##### #⌠...........⌠# ###.........### #_........# #........_# You could see Sigmund. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Found a shimmering altar of Xom. 2 | D | Found a snail-covered altar of Cheibriados. 3 | D | Found a bloodstained altar of Trog. 3 | D | Found a stormy altar of Qazlal. 4 | D | Found a hide-covered altar of Uskayaw. 4 | D | Found Mafoxken's Weapon Rack. 4 | D | Found Quvappakh's Premium Goods. 5 | D | Round 1. 6 | D | Found Zuetiudi's Do-It-Yourself Clinic. 6 | D | Found a blossoming altar of Fedhas. 6 | D | Found an iron altar of Okawaru. 6 | D | Found a basalt altar of Yredelemnul. 6 | D | Found Jehommitwa's Distillery. 10 | D | Noticed Sigmund 11 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint