Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6404964952563735896 56 yokomohoyo the Thaumaturge (level 6, 49/49 HPs) Began as a Djinni Conjurer on Jan 1, 2026. Was an Initiate of Gozag. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:11:18 (379 turns). yokomohoyo the Thaumaturge (Djinni Conjurer) Turns: 379, Time: 00:11:18 Health: 49/49 AC: 3 Str: 13 XL: 6 Next: 92% Gold: 1 EV: 25 Int: 31 God: Gozag SH: 0 Dex: 9 rFire + + . k - +2 dagger (protect) rCold . . . (no offhand) rNeg + . . s - +0 troll leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . n - amulet "Fetuympe" {Acrobat rC+ Regen+ Str+7 Dex-2} Will ..... u - ring "Retio" {rPois Int+4} Stlth F - ring of Qootoife {rElec rN+ Int+5 Stlth-} HPRegen 1.88/turn %: no teleportation, acrobat @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch You collected 946 gold pieces. You spent 945 gold pieces at shops. Inventory: Hand Weapons k - a +2 dagger of protection (weapon) Armour s - a +0 troll leather armour (worn) Jewellery a - the ring of Lirghegu {Fly rPois rN+ Will+ Stlth+} (You bought it in a shop in the Dungeon) [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. l - the amulet "Apnescha" {Reflect rElec Str+3 SH+5 SInv} (You bought it in a shop in the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. m - the amulet of Qossenuc {Faith Dex+4} (You bought it in a shop in the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). n - the amulet "Fetuympe" (worn) {Acrobat rC+ Regen+ Str+7 Dex-2} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). o - the ring "Esoh" {^Contam +Blink rPois Str+3 Int+3} (You bought it in a shop in the Dungeon) [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). t - the ring of Azap {*Corrode rF++ Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). u - the ring "Retio" (worn) {rPois Int+4} (You bought it in a shop in the Dungeon) [ring of poison resistance] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). v - the ring "Zyboeth Pusu" {Fly rCorr Wiz} (You bought it in a shop in the Dungeon) [ring of wizardry] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. w - the ring "Yblel" {*Slow rPois rCorr Int+6} (You bought it in a shop in the Dungeon) [ring of intelligence] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). D - the ring of the Nightingale {rN+ Will++ Str-3 Dex+2} (You bought it in a shop in the Dungeon) [ring of willpower] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). E - the ring of the Sky {MP+9 Stlth+} (You bought it in a shop in the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. F - the ring of Qootoife (worn) {rElec rN+ Int+5 Stlth-} (You bought it in a shop in the Dungeon) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. G - the ring "Ynuintiv" {rCorr Str+8 Dex+3} (You bought it in a shop in the Dungeon) [ring of strength] rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Dex+3: It affects your dexterity (+3). H - the ring "Fizosim" {rPois rC+ rCorr Str-5 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SInv: It lets you see invisible. I - the ring "Biguf" {EV+5 Str+5} (You bought it in a shop in the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). J - the ring "Caoticw" {rElec rF+ Int+3 Dex+2} (You bought it in a shop in the Dungeon) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). K - the ring "Ceup" {Dex+2 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Wands h - a wand of acid (4) i - a wand of warping (13) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - 2 potions of resistance Skills: * Level 5.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.0 Spellcasting + Level 9.0 Conjurations + Level 9.0 Hexes + Level 9.0 Summonings + Level 9.0 Necromancy + Level 9.0 Translocations + Level 9.0 Forgecraft + Level 9.0 Fire Magic + Level 9.0 Ice Magic + Level 9.0 Air Magic + Level 9.0 Earth Magic + Level 9.0 Alchemy * Level 5.3 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 31% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 63% 2d13 (+2d71% 4 e - Sandblast Erth 100% 2d20 1% 1 f - Scorch Fire 100% 2d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D [=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the iron imp! The iron imp is severely wounded. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iron imp (severely wounded, ally target, 87% to hit) You focus your ray upon the iron imp. The searing ray hits the iron imp! You kill the iron imp! (Press . to maintain the ray.) Your fulminant prism explodes! Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 9! Your Hexes skill increases to level 9! Your Summonings skill increases to level 9! Your Necromancy skill increases to level 9! Your Translocations skill increases to level 9! Your Forgecraft skill increases to level 9! Your Fire Magic skill increases to level 9! Your Ice Magic skill increases to level 9! Your Air Magic skill increases to level 9! Your Earth Magic skill increases to level 9! Your Alchemy skill increases to level 9! You stop channelling your searing ray. You now have 91 gold pieces (gained 54). There are no items here. A gargoyle comes into view. It is wielding a +0 mace. There is an entrance to Tezuif's Jewellery here. a - the ring of Lirghegu {Fly rPois rN+ Will+ Stlth+} o - the ring "Esoh" {^Contam +Blink rPois Str+3 Int+3} Thank you for shopping at Tezuif's Jewellery! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #∩.......∩ #_......._ #........_ #_......._ ###......... #⌠.......... ######9ß......... ##∩___......###... ###@........ß.# #.ß. ##.............###... #⌠..........###.[.### #⌠..........# #.<.# # #⌠..........###...### ##.............###... ###∩........ß.# #.ß. ##∩___......###... ######.ß......... You could see a gargoyle (wandering). Vanquished Creatures Sigmund (D) An orc warrior (D) An iron imp (D) An orc priest (D) Jessica (D) 4 orcs (D) 3 endoplasms (D) A goblin (D) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a shimmering altar of Xom. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a roughly hewn altar of Beogh. 3 | D | Found a snail-covered altar of Cheibriados. 4 | D | Found a basalt altar of Yredelemnul. 4 | D | Found Nioj's Weapon Rack. 4 | D | Found Nailuy's Premium Goods. 5 | D | Round 1. 6 | D | Found Byclig's Do-It-Yourself Clinic. 6 | D | Found a stormy altar of Qazlal. 6 | D | Found a glowing golden altar of the Shining One. 6 | D | Found Roaqaw's Distillery. 12 | D | Found a sacrificial altar of Ru. 12 | D | Found a hide-covered altar of Uskayaw. 13 | D | Found a shadowy altar of Dithmenos. 14 | D | Found a corrupted altar of Lugonu. 15 | D | Found an iron altar of Okawaru. 15 | D | Found an opulent altar of Gozag. 15 | D | Found Eleblaynk's Magic Scroll Shop. 15 | D | Found Ysoar's Staff Store. 16 | D | Found Egoh's Magic Scroll Shop. 16 | D | Found Itoucua's Must-Have Magic. 23 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 36 | D | Found a glowing silver altar of Zin. 36 | D | Found a blossoming altar of Fedhas. 37 | D | Found Gacrum's Timeless Talismans. 37 | D | Found a bloodstained altar of Trog. 37 | D | Found an ornate altar of the Wu Jian Council. 37 | D | Found Weops's Identification Station. 38 | D | Found Tezuif's Jewellery. 38 | D | Found Aqenax's Advanced Armour. 46 | D | Bought a pitted brass amulet for 45 gold pieces 46 | D | Identified the amulet "Apnescha" {Reflect rElec Str+3 SH+5 | SInv} (You bought it in a shop in the Dungeon) 46 | D | Bought a sparkling ruby amulet for 45 gold pieces 46 | D | Identified the amulet of Qossenuc {Faith Dex+4} (You bought | it in a shop in the Dungeon) 46 | D | Bought a brightly glowing copper amulet for 45 gold pieces 46 | D | Identified the amulet "Fetuympe" {Acrobat rC+ Regen+ Str+7 | Dex-2} (You bought it in a shop in the Dungeon) 60 | D | Noticed Jessica 71 | D | Killed Jessica 72 | D | Reached XP level 2. HP: 15/23 MP: 0/0 72 | D | Reached XP level 3. HP: 18/28 MP: 0/0 72 | D | Learned a level 1 spell: Sandblast 86 | D | Found Wedwid's Miscellaneous Merchandise. 86 | D | Found Adiefuuh's Basic Armour. 92 | D | Reached skill level 5 in Spellcasting 92 | D | Reached skill level 5 in Conjurations 92 | D | Reached skill level 5 in Hexes 92 | D | Reached skill level 5 in Summonings 92 | D | Reached skill level 5 in Necromancy 92 | D | Reached skill level 5 in Translocations 92 | D | Reached skill level 5 in Forgecraft 92 | D | Reached skill level 5 in Fire Magic 92 | D | Reached skill level 5 in Ice Magic 92 | D | Reached skill level 5 in Air Magic 92 | D | Reached skill level 5 in Earth Magic 92 | D | Reached skill level 5 in Alchemy 94 | D | Found Esaury's Bottled Wisdom. 94 | D | Found Unafeuru's Distillery. 95 | D | Noticed Sigmund 105 | D | Killed Sigmund 106 | D | Reached XP level 4. HP: 26/37 MP: 0/0 106 | D | Reached XP level 5. HP: 29/41 MP: 0/0 106 | D | Learned a level 2 spell: Scorch 106 | D | Reached XP level 6. HP: 33/47 MP: 0/0 156 | D | Arena points: 14 (+14) [x2] 179 | D | Bought a +0 troll leather armour for 180 gold pieces 204 | D | Round 2. 205 | D | Bought a wavering wooden ring for 45 gold pieces 205 | D | Identified the ring of Azap {*Corrode rF++ Slay+4} (You | bought it in a shop in the Dungeon) 205 | D | Bought a bound copper ring for 45 gold pieces 205 | D | Identified the ring "Retio" {rPois Int+4} (You bought it in | a shop in the Dungeon) 205 | D | Bought a coiled lead ring for 45 gold pieces 205 | D | Identified the ring "Zyboeth Pusu" {Fly rCorr Wiz} (You | bought it in a shop in the Dungeon) 205 | D | Bought a smoking steel ring for 45 gold pieces 205 | D | Identified the ring "Yblel" {*Slow rPois rCorr Int+6} (You | bought it in a shop in the Dungeon) 267 | D | Noticed an orc warrior 273 | D | Killed an orc warrior 274 | D | Reached skill level 5 in Fighting 274 | D | Reached skill level 5 in Evocations 285 | D | Arena points: 56 (+42) [x3] 319 | D | Bought a coiled bone ring for 45 gold pieces 319 | D | Identified the ring of the Nightingale {rN+ Will++ Str-3 | Dex+2} (You bought it in a shop in the Dungeon) 319 | D | Bought a sparkling pewter ring for 45 gold pieces 319 | D | Identified the ring of the Sky {MP+9 Stlth+} (You bought it | in a shop in the Dungeon) 319 | D | Bought a clouded lead ring for 45 gold pieces 319 | D | Identified the ring of Qootoife {rElec rN+ Int+5 Stlth-} | (You bought it in a shop in the Dungeon) 319 | D | Bought a translucent iron ring for 45 gold pieces 319 | D | Identified the ring "Ynuintiv" {rCorr Str+8 Dex+3} (You | bought it in a shop in the Dungeon) 319 | D | Bought a shimmering wooden ring for 45 gold pieces 319 | D | Identified the ring "Fizosim" {rPois rC+ rCorr Str-5 SInv} | (You bought it in a shop in the Dungeon) 319 | D | Bought a pitted carnelian ring for 45 gold pieces 319 | D | Identified the ring "Biguf" {EV+5 Str+5} (You bought it in | a shop in the Dungeon) 319 | D | Bought a clouded platinum ring for 45 gold pieces 319 | D | Identified the ring "Caoticw" {rElec rF+ Int+3 Dex+2} (You | bought it in a shop in the Dungeon) 319 | D | Bought a shimmering brass ring for 45 gold pieces 319 | D | Identified the ring "Ceup" {Dex+2 SInv} (You bought it in a | shop in the Dungeon) 364 | D | Round 3. 377 | D | Noticed a gargoyle 379 | D | Bought a sparkling copper ring for 45 gold pieces 379 | D | Identified the ring of Lirghegu {Fly rPois rN+ Will+ | Stlth+} (You bought it in a shop in the Dungeon) 379 | D | Bought a steaming copper ring for 45 gold pieces 379 | D | Identified the ring "Esoh" {^Contam +Blink rPois Str+3 | Int+3} (You bought it in a shop in the Dungeon) 379 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 4 5 | 5.3 Spellcasting | 4 7 9 | 9.0 Conjurations | 4 7 9 | 9.0 Hexes | 4 7 9 | 9.0 Summonings | 4 7 9 | 9.0 Necromancy | 4 7 9 | 9.0 Translocations | 4 7 9 | 9.0 Forgecraft | 4 7 9 | 9.0 Fire Magic | 4 7 9 | 9.0 Ice Magic | 4 7 9 | 9.0 Air Magic | 4 7 9 | 9.0 Earth Magic | 4 7 9 | 9.0 Alchemy | 4 7 9 | 9.0 Evocations | 2 4 5 | 5.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 10 | 6 || 16 Fulminant Prism | | 8 || 8 Searing Ray | | 2 || 2 Scorch | | 1 || 1 Evoke: Wand | 2 | || 2 Armour: Robe | 2 | || 2 Dodge: Dodged | 1 | || 1