Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 2332081511828883750 0 yokomohoyo the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Jan 2, 2026. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:09 (8 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 8, Time: 00:00:10 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 200 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands h - a wand of acid (5) i - a wand of warping (5) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Fedhas Gozag Qazlal Wu Jian Zin The Shining One Shops: D **[( Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, yokomohoyo the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You now have 200 gold pieces. g - a potion of resistance; h - a wand of acid (5); i - a wand of warping (5) d - 4 potions of haste (gained 3); c - 4 potions of heal wounds (gained 3) j - 3 scrolls of fog; f - 4 scrolls of blinking (gained 3) There is a staircase leading out of the dungeon here. Found a glowing golden altar of the Shining One and a stormy altar of Qazlal. Found a radiant altar of Vehumet. Found a glowing silver altar of Zin and a blossoming altar of Fedhas. Get ready! Found Omaosop's Weapon Rack and Awkomece's Premium Goods. Found an ornate altar of the Wu Jian Council and an opulent altar of Gozag. Found Eshis's Basic Armour and Boinouta's Miscellaneous Merchandise. ROUND 1! FIGHT! You sense a tension in the south. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...# .... ... #.<.# ..... ...###...###..... ......###........ ....ß. #.ß...... ......###......_. #.ß.........ß.### #⌠...........⌠# ###....@....### #_......._# #_......._# #_......._# #∩.......∩# ##∩.....∩## ##...@.## ##⌠⌠§## You could see Sigmund (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a glowing golden altar of the Shining One. 1 | D | Found a stormy altar of Qazlal. 3 | D | Found a glowing silver altar of Zin. 3 | D | Found a blossoming altar of Fedhas. 4 | D | Found an ornate altar of the Wu Jian Council. 4 | D | Found an opulent altar of Gozag. 4 | D | Found Omaosop's Weapon Rack. 4 | D | Found Awkomece's Premium Goods. 5 | D | Found Eshis's Basic Armour. 5 | D | Found Boinouta's Miscellaneous Merchandise. 5 | D | Round 1. 7 | D | Noticed Sigmund 8 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint