Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1301093448615042668 274 yokomohoyo the Thaumaturge (level 9, 71/71 HPs) Began as a Djinni Conjurer on Jan 2, 2026. Was an Initiate of Gozag. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:15:11 (567 turns). yokomohoyo the Thaumaturge (Djinni Conjurer) Turns: 567, Time: 00:15:11 Health: 71/71 AC: 3 Str: 15 XL: 9 Next: 56% Gold: 801 EV: 11 Int: 33 God: Gozag SH: 0 Dex: 12 rFire + + . F - +3 trident (antimagic) rCold + . . (no offhand) rNeg + + . m - +0 troll leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . l - amulet "Wunir" {Fly rC++ Regen+ RegenMP+ Str+3} Will ..... r - ring of Vesuago {rPois Int+3 Slay+4 Stlth+} Stlth ++ s - ring "Seypi" {rPois rN++ Str+6 Int+6} HPRegen 1.91/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch You collected 2346 gold pieces. You spent 1545 gold pieces at shops. Inventory: Hand Weapons a - a +0 battleaxe k - a +0 war axe F - a +3 antimagic trident (weapon) Armour m - a +0 troll leather armour (worn) Jewellery l - the amulet "Wunir" (worn) {Fly rC++ Regen+ RegenMP+ Str+3} (You bought it in a shop in the Dungeon) [amulet of magic regeneration] Fly: It grants you flight. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). n - the ring of Farerumn {rElec rF+ rC- Will+ Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). o - the ring "Omuyth" {Fly rF+ rC+} (You bought it in a shop in the Dungeon) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. p - the ring "Cauges" {rPois rC+ rCorr Int-4} (You bought it in a shop in the Dungeon) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). q - the ring of Cuus {rF- rN+++ rCorr Wiz Str+3} (You bought it in a shop in the Dungeon) [ring of wizardry] rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). r - the ring of Vesuago (worn) {rPois Int+3 Slay+4 Stlth+} (You bought it in a shop in the Dungeon) [ring of slaying] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. s - the ring "Seypi" (worn) {rPois rN++ Str+6 Int+6} (You bought it in a shop in the Dungeon) [ring of intelligence] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). t - the ring "Wojael" {Str+5 Int+8} (You bought it in a shop in the Dungeon) [ring of intelligence] Str+5: It affects your strength (+5). Int+8: It affects your intelligence (+8). u - the ring "Vieshram" {rC+ MP+6 Dex+2 Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). v - the ring "Rasuj" {rPois rF- rCorr Int+3 Dex+4} (You bought it in a shop in the Dungeon) [ring of resist corrosion] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). w - the ring "Isholirr" {rPois Will+} (You bought it in a shop in the Dungeon) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. x - the ring of Qaceocing {Str+3 Dex+4 SInv Stlth+} (You bought it in a shop in the Dungeon) [ring of see invisible] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. y - the ring of the Skies Above {Fly rN+ MP+9 Slay+3} (You bought it in a shop in the Dungeon) [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). z - the ring "Waaniorph" {rN+ Will+} (You bought it in a shop in the Dungeon) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. A - the ring "Xuleyps" {rC+ rCorr MP+9 Stlth+} (You bought it in a shop in the Dungeon) [ring of magical power] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. B - the ring "Urunel" {rElec rCorr MP+9 Str+3} (You bought it in a shop in the Dungeon) [ring of magical power] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). C - the ring of Kuotrius {rN+ AC+4 Stlth+} (You bought it in a shop in the Dungeon) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. Wands h - a wand of light (5) i - a wand of iceblast (3) Scrolls f - 4 scrolls of blinking j - 2 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Miscellaneous H - a +0 lightning rod (3/4) (quivered) Skills: * Level 8.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 13.1 Spellcasting + Level 13.1 Conjurations + Level 13.1 Hexes + Level 13.1 Summonings + Level 13.1 Necromancy + Level 13.1 Translocations + Level 13.1 Forgecraft + Level 13.1 Fire Magic + Level 13.1 Ice Magic + Level 13.1 Air Magic + Level 13.1 Earth Magic + Level 13.1 Alchemy * Level 8.4 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 41% 3d19 1% 4 d - Iskenderun's Mystic Conj/Tloc 83% 2d16 (+2d91% 4 e - Shock Conj/Air 100% 1d9 0% 1 f - Blink Tloc 100% N/A 1% 2 g - Jinxbite Hex 100% N/A 1% 2 h - Dimensional Bullseye Hex/Tloc 41% N/A 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D [=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure a prism of explosive energy! The naga warrior shouts! 3... Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Aiming: Shock (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a naga warrior, wielding a +0 flail and wearing a +0 robe (ally target, 74% to hit) The zap hits the naga warrior! The naga warrior is lightly wounded. 2... Your fulminant prism crackles loudly. Aiming: Shock (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a naga warrior, wielding a +0 flail and wearing a +0 robe (lightly wounded, ally target, 74% to hit) The zap hits the naga warrior. The naga warrior is lightly wounded. 1... Your fulminant prism explodes! The blast of energy engulfs the naga warrior!! The naga warrior is moderately wounded. Aiming: Shock (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Thunderbolt Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a naga warrior, wielding a +0 flail and wearing a +0 robe (moderately wounded) The thunderbolt hits the naga warrior!! The naga warrior is severely wounded. Time's up! The arena falls silent. Victory! Score multiplier: 5x You now have 274 arena points (gained 140). You now have 765 gold pieces (gained 200). You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 801 gold pieces (gained 36). There are no items here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #_......._# ###.........### #⌠...........⌠# ######.ß.........ß.##### ##∩__.......###......__.∩ ###∩........ß.# #.ß........ ##.............###.......... #⌠..........###.(.###....... #⌠.........@# #.<.# #....... #⌠..........###...###....... ##.............###.......... ###∩........ß.# #.ß........ ##∩___......###......___∩ ######.ß.........ß.##### #⌠...........⌠# ###.........### #_......._# There were no monsters in sight! Vanquished Creatures 2 merfolk sirens (D) 3 merfolk (D) A hippogriff (D) 2 nagas (D) 3 water moccasins (D) An ogre (D) 4 adders (D) A ribbon worm (D) 2 hobgoblins (D) 3 ball pythons (D) A frilled lizard (D) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found an opulent altar of Gozag. 1 | D | Found a burning altar of Makhleb. 2 | D | Found a hide-covered altar of Uskayaw. 2 | D | Found a snail-covered altar of Cheibriados. 4 | D | Found a corrupted altar of Lugonu. 4 | D | Found Zenod's Weapon Rack. 4 | D | Found Budon's Premium Goods. 5 | D | Found Eroentui's Do-It-Yourself Clinic. 5 | D | Round 1. 6 | D | Found Elaxucwa's Bottled Wisdom. 6 | D | Found Pating Heja's Distillery. 8 | D | Noticed an ogre 10 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 12 | D | Killed an ogre 13 | D | Reached XP level 2. HP: 25/25 MP: 0/0 13 | D | Reached XP level 3. HP: 30/30 MP: 0/0 13 | D | Learned a level 1 spell: Shock 13 | D | Reached XP level 4. HP: 35/35 MP: 0/0 13 | D | Found a bloodstained altar of Trog. 13 | D | Found a shadowy altar of Dithmenos. 13 | D | Found Sumoir's Distillery. 20 | D | Found a shimmering altar of Xom. 24 | D | Found a sacrificial altar of Ru. 25 | D | Found a glowing golden altar of the Shining One. 25 | D | Found Megurch's Staff Store. 27 | D | Found an ornate altar of the Wu Jian Council. 27 | D | Found a blossoming altar of Fedhas. 27 | D | Found Ganu's Magic Scroll Shop. 27 | D | Found Oroc's Must-Have Magic. 27 | D | Found Pufaphang's Magic Scroll Shop. 32 | D | Found an iron altar of Okawaru. 33 | D | Found a basalt altar of Yredelemnul. 34 | D | Found Qunkita's Timeless Talismans. 35 | D | Found Rups's Jewellery. 35 | D | Found Weosmawn's Advanced Armour. 40 | D | Found a glowing silver altar of Zin. 40 | D | Found a roughly hewn altar of Beogh. 40 | D | Found Wuhatt's Identification Station. 40 | D | Found a stormy altar of Qazlal. 43 | D | Bought a bound platinum amulet for 45 gold pieces 43 | D | Identified the amulet "Wunir" {Fly rC++ Regen+ RegenMP+ | Str+3} (You bought it in a shop in the Dungeon) 57 | D | Found Dack's Miscellaneous Merchandise. 57 | D | Found Nuirrocu's Basic Armour. 75 | D | Bought a +0 troll leather armour for 180 gold pieces 124 | D | Bought an ancient granite ring for 45 gold pieces 124 | D | Identified the ring of Farerumn {rElec rF+ rC- Will+ | Slay+4} (You bought it in a shop in the Dungeon) 124 | D | Bought a slimy wooden ring for 45 gold pieces 124 | D | Identified the ring "Omuyth" {Fly rF+ rC+} (You bought it | in a shop in the Dungeon) 124 | D | Bought a warped silver ring for 45 gold pieces 124 | D | Identified the ring "Cauges" {rPois rC+ rCorr Int-4} (You | bought it in a shop in the Dungeon) 124 | D | Bought a heavily runed bronze ring for 45 gold pieces 124 | D | Identified the ring of Cuus {rF- rN+++ rCorr Wiz Str+3} | (You bought it in a shop in the Dungeon) 124 | D | Bought a fine steel ring for 45 gold pieces 124 | D | Identified the ring of Vesuago {rPois Int+3 Slay+4 Stlth+} | (You bought it in a shop in the Dungeon) 148 | D | Arena points: 14 (+14) [x2] 149 | D | Reached XP level 5. HP: 40/40 MP: 0/0 149 | D | Learned a level 2 spell: Blink 179 | D | Bought a flickering turquoise ring for 45 gold pieces 179 | D | Identified the ring "Seypi" {rPois rN++ Str+6 Int+6} (You | bought it in a shop in the Dungeon) 179 | D | Bought a bound amber ring for 45 gold pieces 179 | D | Identified the ring "Wojael" {Str+5 Int+8} (You bought it | in a shop in the Dungeon) 179 | D | Bought a radiant amber ring for 45 gold pieces 179 | D | Identified the ring "Vieshram" {rC+ MP+6 Dex+2 Slay+4} (You | bought it in a shop in the Dungeon) 179 | D | Bought a scorched steel ring for 45 gold pieces 179 | D | Identified the ring "Rasuj" {rPois rF- rCorr Int+3 Dex+4} | (You bought it in a shop in the Dungeon) 179 | D | Bought a faintly glowing granite ring for 45 gold pieces 179 | D | Identified the ring "Isholirr" {rPois Will+} (You bought it | in a shop in the Dungeon) 210 | D | Round 2. 237 | D | Noticed a water moccasin 240 | D | Killed a water moccasin 241 | D | Reached XP level 6. HP: 46/48 MP: 0/0 295 | D | Bought a glittering ivory ring for 45 gold pieces 295 | D | Identified the ring of Qaceocing {Str+3 Dex+4 SInv Stlth+} | (You bought it in a shop in the Dungeon) 295 | D | Bought a clouded carnelian ring for 45 gold pieces 295 | D | Identified the ring of the Skies Above {Fly rN+ MP+9 | Slay+3} (You bought it in a shop in the Dungeon) 295 | D | Bought a sparkling steel ring for 45 gold pieces 295 | D | Identified the ring "Waaniorph" {rN+ Will+} (You bought it | in a shop in the Dungeon) 322 | D | Arena points: 50 (+36) [x3] 347 | D | Bought a sparkling glass ring for 45 gold pieces 347 | D | Identified the ring "Xuleyps" {rC+ rCorr MP+9 Stlth+} (You | bought it in a shop in the Dungeon) 347 | D | Bought a flickering silver ring for 45 gold pieces 347 | D | Identified the ring "Urunel" {rElec rCorr MP+9 Str+3} (You | bought it in a shop in the Dungeon) 347 | D | Bought a radiant ivory ring for 45 gold pieces 347 | D | Identified the ring of Kuotrius {rN+ AC+4 Stlth+} (You | bought it in a shop in the Dungeon) 368 | D | Round 3. 372 | D | Noticed a hippogriff 384 | D | Noticed a merfolk siren 387 | D | Noticed a merfolk 387 | D | Killed a hippogriff 388 | D | Reached skill level 5 in Fighting 388 | D | Reached skill level 5 in Evocations 388 | D | Reached XP level 7. HP: 51/54 MP: 0/0 388 | D | Learned a level 2 spell: Jinxbite 394 | D | Killed a merfolk siren 395 | D | Reached skill level 10 in Spellcasting 395 | D | Reached skill level 10 in Conjurations 395 | D | Reached skill level 10 in Hexes 395 | D | Reached skill level 10 in Summonings 395 | D | Reached skill level 10 in Necromancy 395 | D | Reached skill level 10 in Translocations 395 | D | Reached skill level 10 in Forgecraft 395 | D | Reached skill level 10 in Fire Magic 395 | D | Reached skill level 10 in Ice Magic 395 | D | Reached skill level 10 in Air Magic 395 | D | Reached skill level 10 in Earth Magic 395 | D | Reached skill level 10 in Alchemy 395 | D | Reached XP level 8. HP: 35/62 MP: 0/0 400 | D | Noticed a merfolk 408 | D | Killed a merfolk 412 | D | Killed a merfolk 415 | D | Noticed a merfolk siren 424 | D | Killed a merfolk siren 425 | D | Reached XP level 9. HP: 39/69 MP: 0/0 425 | D | Learned a level 4 spell: Dimensional Bullseye 442 | D | Noticed a merfolk 452 | D | Killed a merfolk 452 | D | Arena points: 134 (+84) [x4] 480 | D | Bought a lightning rod (4/4) for 600 gold pieces 504 | D | Round 4. 557 | D | Noticed a naga warrior 561 | D | Arena points: 274 (+140) [x5] 567 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 3 4 5 6 7 8 | 8.4 Spellcasting | 6 7 9 10 12 13 | 13.1 Conjurations | 6 7 9 10 12 13 | 13.1 Hexes | 6 7 9 10 12 13 | 13.1 Summonings | 6 7 9 10 12 13 | 13.1 Necromancy | 6 7 9 10 12 13 | 13.1 Translocations | 6 7 9 10 12 13 | 13.1 Forgecraft | 6 7 9 10 12 13 | 13.1 Fire Magic | 6 7 9 10 12 13 | 13.1 Ice Magic | 6 7 9 10 12 13 | 13.1 Air Magic | 6 7 9 10 12 13 | 13.1 Earth Magic | 6 7 9 10 12 13 | 13.1 Alchemy | 6 7 9 10 12 13 | 13.1 Evocations | 3 4 5 6 7 8 | 8.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Shock | | 5 | 2 || 7 Fulminant Prism | | 10 | 20 || 30 Searing Ray | | 1 | 2 || 3 Iskenderun's Myst | | 1 | 4 || 5 Blink | | 1 | || 1 Evoke: Wand | 2 | | || 2 Lightning rod | | | 1 || 1 Use: Scroll | | | 1 || 1 Armour: Troll leather arm | | 1 | 4 || 5 Dodge: Dodged | | | 2 || 2