Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16490445125992880555 50 yokomohoyo the Thaumaturge (level 8, 62/62 HPs) Began as a Djinni Conjurer on Jan 4, 2026. Was an Initiate of Gozag. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:10:31 (482 turns). yokomohoyo the Thaumaturge (Djinni Conjurer) Turns: 482, Time: 00:10:31 Health: 62/62 AC: 3 Str: 10 XL: 8 Next: 25% Gold: 127 EV: 16 Int: 22 God: Gozag SH: 0 Dex: 15 rFire + + . a - +3 dagger (freeze) rCold x . . (no offhand) rNeg . . . m - +0 troll leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . l - amulet "Koynk" {Regen+ rCorr Str+4 Stlth+} Will ..... q - ring "Sasaurchesu" {+Blink rElec Dex+3 Slay+4} Stlth +++ o - ring "Yddaf" {rCorr EV+5} HPRegen 1.90/turn %: no teleportation @: gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Evoke Blink, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch You collected 1072 gold pieces. You spent 945 gold pieces at shops. Inventory: Hand Weapons a - a +3 dagger of freezing (weapon) u - a +1 whip of freezing Armour m - a +0 troll leather armour (worn) t - a +0 robe Jewellery k - the amulet of Otijunli {Faith rPois Will+ Int-5 Stlth+} (You bought it in a shop in the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. l - the amulet "Koynk" (worn) {Regen+ rCorr Str+4 Stlth+} (You bought it in a shop in the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. n - the ring of Hianih {rPois rCorr EV+5 Int-4 Dex+4} (You bought it in a shop in the Dungeon) [ring of evasion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). o - the ring "Yddaf" (worn) {rCorr EV+5} (You bought it in a shop in the Dungeon) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). p - the ring of Fiomesh {+Blink Will- Str+6 Int-2 SInv} (You bought it in a shop in the Dungeon) [ring of strength] +Blink: It lets you blink. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. q - the ring "Sasaurchesu" (worn) {+Blink rElec Dex+3 Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). r - the ring "Jeotaj" {rF+ rC- Dex+5 Fire} (You bought it in a shop in the Dungeon) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. s - the ring of Basu {Fly rElec rPois Str-5} (You bought it in a shop in the Dungeon) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). v - the ring of the Haunted Lime {Will+ Int+3 Stlth+} (You bought it in a shop in the Dungeon) [ring of willpower] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. w - the ring of Famp {^Drain rC+ rN+ MP+9} (You bought it in a shop in the Dungeon) [ring of magical power] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). x - the ring "Taettib" {rElec rC+ Slay+2} (You bought it in a shop in the Dungeon) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). y - the ring "Xeefaut" {rC+ rN+ rCorr} (You bought it in a shop in the Dungeon) [ring of resist corrosion] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. z - the ring "Uluhimaly" {Fly rC- rN+ Str+6 Int+2} (You bought it in a shop in the Dungeon) [ring of strength] Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). A - the ring "Esuth" {rC+ MP+5 Dex+2 Stlth+} (You bought it in a shop in the Dungeon) [ring of protection from cold] rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. B - the ring of Ocuigiakk {rCorr Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). C - the ring "Lynnah" {EV+5 Str+6} (You bought it in a shop in the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). D - the ring of Wacry {rC+ rN+ Will++ Int+3} (You bought it in a shop in the Dungeon) [ring of willpower] rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Wands h - a wand of quicksilver (3) i - a wand of iceblast (4) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Skills: * Level 6.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 11.0 Spellcasting + Level 11.0 Conjurations + Level 11.0 Hexes + Level 11.0 Summonings + Level 11.0 Necromancy + Level 11.0 Translocations + Level 11.0 Forgecraft + Level 11.0 Fire Magic + Level 11.0 Ice Magic + Level 11.0 Air Magic + Level 11.0 Earth Magic + Level 11.0 Alchemy * Level 6.9 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 28% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 57% 2d12 (+2d61% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Jinxbite Hex 100% N/A 1% 2 g - Momentum Strike Conj/Tloc 100% 3d10 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D [=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure a prism of explosive energy! Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a phantom (ally target, 76% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the phantom!! The phantom is severely damaged. Your fulminant prism crackles loudly. The searing ray hits the phantom. The phantom is almost destroyed. Your fulminant prism explodes! The blast of energy engulfs the phantom!! You destroy the phantom! Your Spellcasting skill increases to level 11! Your Conjurations skill increases to level 11! Your Hexes skill increases to level 11! Your Summonings skill increases to level 11! Your Necromancy skill increases to level 11! Your Translocations skill increases to level 11! Your Forgecraft skill increases to level 11! Your Fire Magic skill increases to level 11! Your Ice Magic skill increases to level 11! Your Air Magic skill increases to level 11! Your Earth Magic skill increases to level 11! Your Alchemy skill increases to level 11! Unknown command. You stop channelling your searing ray. You now have 217 gold pieces (gained 72). There are no items here. There is an entrance to Gyotif Uhuss's Jewellery here. C - the ring "Lynnah" {EV+5 Str+6} D - the ring of Wacry {rC+ rN+ Will++ Int+3} Thank you for shopping at Gyotif Uhuss's Jewellery! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #∩.......∩ #_........ #_......._ #_........ ###......... #⌠.......... ######.ß......... ##∩.__......###... ###@........ß.# #.ß. ##.............###... #⌠..........###.).### #⌠..........# #.<.# # #⌠..........###...### ##.............###... ###∩........ß.# #.ß. ##∩_._......###... ######.ß......... There were no monsters in sight! Vanquished Creatures Pikel (D) A phantom (D) A kobold brigand (D) 3 scorpions (D) A wight (D) A bombardier beetle (D) 2 scorpion simulacra (D) A bat skeleton (D) A goblin (D) A hobgoblin (D) A kobold (D) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a burning altar of Makhleb. 1 | D | Found a roughly hewn altar of Beogh. 2 | D | Found an iron altar of Okawaru. 3 | D | Found a stormy altar of Qazlal. 3 | D | Found a sacrificial altar of Ru. 4 | D | Found a blossoming altar of Fedhas. 4 | D | Found a bloodstained altar of Trog. 4 | D | Found Hademp's Weapon Rack. 4 | D | Found Yniogit's Premium Goods. 5 | D | Found an ornate altar of the Wu Jian Council. 5 | D | Round 1. 6 | D | Found Ychucune's Do-It-Yourself Clinic. 6 | D | Found a basalt altar of Yredelemnul. 6 | D | Found Olefivaf's Distillery. 12 | D | Found a glowing silver altar of Zin. 12 | D | Found a shimmering altar of Xom. 13 | D | Found a hide-covered altar of Uskayaw. 13 | D | Found a corrupted altar of Lugonu. 14 | D | Found a snail-covered altar of Cheibriados. 15 | D | Found a glowing golden altar of the Shining One. 15 | D | Found Suenigg Yjuo's Magic Scroll Shop. 15 | D | Found Kearry's Staff Store. 17 | D | Found a shadowy altar of Dithmenos. 18 | D | Found Joq Golu's Timeless Talismans. 18 | D | Found an opulent altar of Gozag. 18 | D | Found Fokkuenu's Identification Station. 19 | D | Found Gyotif Uhuss's Jewellery. 19 | D | Found Odimuoll's Advanced Armour. 26 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 34 | D | Bought a glittering platinum amulet for 45 gold pieces 34 | D | Identified the amulet of Otijunli {Faith rPois Will+ Int-5 | Stlth+} (You bought it in a shop in the Dungeon) 34 | D | Bought a coiled sapphire amulet for 45 gold pieces 34 | D | Identified the amulet "Koynk" {Regen+ rCorr Str+4 Stlth+} | (You bought it in a shop in the Dungeon) 40 | D | Noticed a scorpion 52 | D | Killed a scorpion 53 | D | Reached skill level 5 in Spellcasting 53 | D | Reached skill level 5 in Conjurations 53 | D | Reached skill level 5 in Hexes 53 | D | Reached skill level 5 in Summonings 53 | D | Reached skill level 5 in Necromancy 53 | D | Reached skill level 5 in Translocations 53 | D | Reached skill level 5 in Forgecraft 53 | D | Reached skill level 5 in Fire Magic 53 | D | Reached skill level 5 in Ice Magic 53 | D | Reached skill level 5 in Air Magic 53 | D | Reached skill level 5 in Earth Magic 53 | D | Reached skill level 5 in Alchemy 53 | D | Reached XP level 2. HP: 4/24 MP: 0/0 53 | D | Reached XP level 3. HP: 5/29 MP: 0/0 53 | D | Learned a level 1 spell: Foxfire 53 | D | Reached XP level 4. HP: 6/34 MP: 0/0 95 | D | Found Raphum's Miscellaneous Merchandise. 96 | D | Found Giuseibb's Basic Armour. 114 | D | Found Beusieph's Bottled Wisdom. 115 | D | Found Bany's Distillery. 127 | D | Noticed a scorpion 130 | D | Noticed a scorpion 133 | D | Killed a scorpion 133 | D | Killed a scorpion 134 | D | Reached XP level 5. HP: 25/42 MP: 0/0 134 | D | Learned a level 2 spell: Jinxbite 134 | D | Reached XP level 6. HP: 29/48 MP: 0/0 151 | D | Found Jymmiamp's Must-Have Magic. 152 | D | Found Ziheucio's Magic Scroll Shop. 165 | D | Arena points: 14 (+14) [x2] 190 | D | Bought a +0 troll leather armour for 180 gold pieces 209 | D | Round 2. 217 | D | Bought a heavily runed glass ring for 45 gold pieces 217 | D | Identified the ring of Hianih {rPois rCorr EV+5 Int-4 | Dex+4} (You bought it in a shop in the Dungeon) 217 | D | Bought a pitted ivory ring for 45 gold pieces 217 | D | Identified the ring "Yddaf" {rCorr EV+5} (You bought it in | a shop in the Dungeon) 217 | D | Bought a faintly glowing amber ring for 45 gold pieces 217 | D | Identified the ring of Fiomesh {+Blink Will- Str+6 Int-2 | SInv} (You bought it in a shop in the Dungeon) 217 | D | Bought an ancient tin ring for 45 gold pieces 217 | D | Identified the ring "Sasaurchesu" {+Blink rElec Dex+3 | Slay+4} (You bought it in a shop in the Dungeon) 217 | D | Bought a smoking golden ring for 45 gold pieces 217 | D | Identified the ring "Jeotaj" {rF+ rC- Dex+5 Fire} (You | bought it in a shop in the Dungeon) 217 | D | Bought a twitching granite ring for 45 gold pieces 217 | D | Identified the ring of Basu {Fly rElec rPois Str-5} (You | bought it in a shop in the Dungeon) 258 | D | Noticed Pikel 261 | D | Reached skill level 5 in Fighting 261 | D | Reached skill level 5 in Evocations 262 | D | Killed Pikel 263 | D | Reached skill level 10 in Spellcasting 263 | D | Reached skill level 10 in Conjurations 263 | D | Reached skill level 10 in Hexes 263 | D | Reached skill level 10 in Summonings 263 | D | Reached skill level 10 in Necromancy 263 | D | Reached skill level 10 in Translocations 263 | D | Reached skill level 10 in Forgecraft 263 | D | Reached skill level 10 in Fire Magic 263 | D | Reached skill level 10 in Ice Magic 263 | D | Reached skill level 10 in Air Magic 263 | D | Reached skill level 10 in Earth Magic 263 | D | Reached skill level 10 in Alchemy 263 | D | Reached XP level 7. HP: 52/57 MP: 0/0 263 | D | Learned a level 2 spell: Momentum Strike 263 | D | Reached XP level 8. HP: 56/62 MP: 0/0 279 | D | Bought a steaming marble ring for 45 gold pieces 279 | D | Identified the ring of Famp {^Drain rC+ rN+ MP+9} (You | bought it in a shop in the Dungeon) 279 | D | Bought a pitted brass ring for 45 gold pieces 279 | D | Identified the ring "Taettib" {rElec rC+ Slay+2} (You | bought it in a shop in the Dungeon) 279 | D | Bought a brightly glowing steel ring for 45 gold pieces 279 | D | Identified the ring "Xeefaut" {rC+ rN+ rCorr} (You bought | it in a shop in the Dungeon) 343 | D | Arena points: 50 (+36) [x3] 376 | D | Bought a steaming lapis lazuli ring for 45 gold pieces 376 | D | Identified the ring of the Haunted Lime {Will+ Int+3 | Stlth+} (You bought it in a shop in the Dungeon) 376 | D | Bought a coiled marble ring for 45 gold pieces 376 | D | Identified the ring "Uluhimaly" {Fly rC- rN+ Str+6 Int+2} | (You bought it in a shop in the Dungeon) 376 | D | Bought a glittering marble ring for 45 gold pieces 376 | D | Identified the ring "Esuth" {rC+ MP+5 Dex+2 Stlth+} (You | bought it in a shop in the Dungeon) 376 | D | Bought a shimmering bone ring for 45 gold pieces 376 | D | Identified the ring of Ocuigiakk {rCorr Slay+4} (You bought | it in a shop in the Dungeon) 421 | D | Round 3. 482 | D | Bought a shimmering lead ring for 45 gold pieces 482 | D | Identified the ring "Lynnah" {EV+5 Str+6} (You bought it in | a shop in the Dungeon) 482 | D | Bought a fine bronze ring for 45 gold pieces 482 | D | Identified the ring of Wacry {rC+ rN+ Will++ Int+3} (You | bought it in a shop in the Dungeon) 482 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 2 4 6 | 6.9 Spellcasting | 5 8 10 11 | 11.0 Conjurations | 5 8 10 11 | 11.0 Hexes | 5 8 10 11 | 11.0 Summonings | 5 8 10 11 | 11.0 Necromancy | 5 8 10 11 | 11.0 Translocations | 5 8 10 11 | 11.0 Forgecraft | 5 8 10 11 | 11.0 Fire Magic | 5 8 10 11 | 11.0 Ice Magic | 5 8 10 11 | 11.0 Air Magic | 5 8 10 11 | 11.0 Earth Magic | 5 8 10 11 | 11.0 Alchemy | 5 8 10 11 | 11.0 Evocations | 2 4 6 | 6.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 9 | 1 | || 10 Fulminant Prism | | 8 | 9 || 17 Searing Ray | | 4 | 1 || 5 Iskenderun's Myst | | 1 | 1 || 2 Evoke: Wand | 3 | | || 3 Armour: Robe | 4 | | || 4 Dodge: Dodged | 4 | 1 | 3 || 8