Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16939532028646062046 54 yokomohoyo the Thaumaturge (level 7, 55/55 HPs) Began as a Djinni Conjurer on Jan 4, 2026. Was an Initiate of Gozag. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:06:07 (317 turns). yokomohoyo the Thaumaturge (Djinni Conjurer) Turns: 317, Time: 00:06:07 Health: 55/55 AC: 3 Str: 6 XL: 7 Next: 37% Gold: 1 EV: 10 Int: 26 God: Gozag SH: 0 Dex: 17 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . p - +0 troll leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . l - amulet "Kuamu" {Regen+ rCorr Dex+5} Will ..... q - ring "Cyles" {Wiz Int+5 Slay-5} Stlth ++ (no ring) HPRegen 1.89/turn %: no teleportation, wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch You collected 856 gold pieces. You spent 855 gold pieces at shops. Inventory: Hand Weapons r - a +0 club s - a +0 club u - a +1 whip of flaming w - a +0 club x - a +0 club Armour a - a +0 robe p - a +0 troll leather armour (worn) t - a +0 leather armour v - a +0 robe Jewellery k - the amulet "Raanurgh" {Reflect rC++ Int+4 SH+5 SInv} (You bought it in a shop in the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). SInv: It lets you see invisible. l - the amulet "Kuamu" (worn) {Regen+ rCorr Dex+5} (You bought it in a shop in the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). m - the amulet "Fezei" {Acrobat rF++ Stlth+} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. n - the amulet "Qieletuh" {Acrobat Dex+3} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+3: It affects your dexterity (+3). o - the amulet "Codaatz" {Acrobat rElec Will+ rCorr} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. q - the ring "Cyles" (worn) {Wiz Int+5 Slay-5} (You bought it in a shop in the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). y - the ring "Kotub" {rPois Will++ rCorr Str+3 Int-2} (You bought it in a shop in the Dungeon) [ring of resist corrosion] rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). z - the ring of Wutikebb {rC+ MP+9 Str+2} (You bought it in a shop in the Dungeon) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). A - the ring "Icvuly" {^Drain rPois rN+ Int+5} (You bought it in a shop in the Dungeon) [ring of positive energy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). B - the ring of the Philosopher {rPois Will+ MP+10 Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] rPois: It protects you from poison. Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). C - the ring of the Tempest {rElec Will+++ Str+6 Int-2 Stlth+} (You bought it in a shop in the Dungeon) [ring of strength] rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. D - the ring "Dokepluq" {rF+ SInv} (You bought it in a shop in the Dungeon) [ring of protection from fire] rF+: It protects you from fire. SInv: It lets you see invisible. E - the ring "Ylurasuh" {rPois rC+ Will+} (You bought it in a shop in the Dungeon) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. F - the ring "Hedudgh" {rF+ Will+ rCorr} (You bought it in a shop in the Dungeon) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. G - the ring of Daelaant {rPois rC++} (You bought it in a shop in the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rC++: It greatly protects you from cold. Wands h - a wand of light (5) i - a wand of warping (9) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Skills: * Level 5.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.8 Spellcasting + Level 9.8 Conjurations + Level 9.8 Hexes + Level 9.8 Summonings + Level 9.8 Necromancy + Level 9.8 Translocations + Level 9.8 Forgecraft + Level 9.8 Fire Magic + Level 9.8 Ice Magic + Level 9.8 Air Magic + Level 9.8 Earth Magic + Level 9.8 Alchemy * Level 5.9 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d13 1% 4 d - Iskenderun's Mystic Conj/Tloc 59% 2d12 (+2d61% 4 e - Slow Hex 100% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 g - Lesser Beckoning Tloc 100% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D *[=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Lesser Beckoning wells up from within. Spell assigned to 'g'. You stop channelling your searing ray. You now have 256 gold pieces (gained 45). Things that are here: a +1 whip of flaming; a +0 robe u - a +1 whip of flaming; v - a +0 robe Char dumped successfully. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! You now have 292 gold pieces (gained 36). You see here a +0 club. w - a +0 club 50... A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin! You kill the goblin! Victory! Score multiplier: 3x You now have 54 arena points (gained 42). You now have 352 gold pieces (gained 60). You now have enough gold to petition Gozag for potion effects. You now have 406 gold pieces (gained 54). You see here a +0 club. x - a +0 club Unknown command. There is an entrance to Guliujoj's Jewellery here. You no longer have enough gold to petition Gozag for potion effects. y - the ring "Kotub" {rPois Will++ rCorr Str+3 Int-2} z - the ring of Wutikebb {rC+ MP+9 Str+2} A - the ring "Icvuly" {^Drain rPois rN+ Int+5} B - the ring of the Philosopher {rPois Will+ MP+10 Slay+4} C - the ring of the Tempest {rElec Will+++ Str+6 Int-2 Stlth+} D - the ring "Dokepluq" {rF+ SInv} E - the ring "Ylurasuh" {rPois rC+ Will+} F - the ring "Hedudgh" {rF+ Will+ rCorr} G - the ring of Daelaant {rPois rC++} Thank you for shopping at Guliujoj's Jewellery! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #∩.......∩ #_......._ #_......._ #_......._ ###......... #⌠.......... ######.ß......... ##∩.__......###... ###@........ß.# #.ß. ##.............###... #⌠..........###...### #⌠..........# #.<.# # #⌠..........###...### ##.............###... ###∩........ß.# #.ß. ##∩___......###... ######.ß......... There were no monsters in sight! Vanquished Creatures Pikel (D) Ijyb (D) A hobgoblin (D) 5 endoplasms (D) 3 goblins (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a shadowy altar of Dithmenos. 2 | D | Found a glowing silver altar of Zin. 3 | D | Found an ornate altar of the Wu Jian Council. 4 | D | Found a shimmering altar of Xom. 4 | D | Found Sathyedi's Weapon Rack. 4 | D | Found Xosyer's Premium Goods. 5 | D | Found a blossoming altar of Fedhas. 5 | D | Round 1. 6 | D | Found Fueholoh's Do-It-Yourself Clinic. 6 | D | Found a roughly hewn altar of Beogh. 6 | D | Found Vyoru's Distillery. 12 | D | Found a snail-covered altar of Cheibriados. 12 | D | Found a hide-covered altar of Uskayaw. 13 | D | Found a basalt altar of Yredelemnul. 13 | D | Found a glowing golden altar of the Shining One. 14 | D | Found a stormy altar of Qazlal. 14 | D | Found a bloodstained altar of Trog. 15 | D | Found an iron altar of Okawaru. 15 | D | Found a corrupted altar of Lugonu. 15 | D | Found Hayt's Magic Scroll Shop. 15 | D | Found Hosaefoth's Staff Store. 21 | D | Found an opulent altar of Gozag. 22 | D | Found a burning altar of Makhleb. 23 | D | Found a sacrificial altar of Ru. 24 | D | Found Fabbuhos's Identification Station. 24 | D | Found Soecaqeo's Timeless Talismans. 25 | D | Found Honesile's Advanced Armour. 25 | D | Found Guliujoj's Jewellery. 29 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 41 | D | Bought a glittering brass amulet for 45 gold pieces 41 | D | Identified the amulet "Raanurgh" {Reflect rC++ Int+4 SH+5 | SInv} (You bought it in a shop in the Dungeon) 41 | D | Bought a sparkling platinum amulet for 45 gold pieces 41 | D | Identified the amulet "Kuamu" {Regen+ rCorr Dex+5} (You | bought it in a shop in the Dungeon) 41 | D | Bought a radiant jade amulet for 45 gold pieces 41 | D | Identified the amulet "Fezei" {Acrobat rF++ Stlth+} (You | bought it in a shop in the Dungeon) 41 | D | Bought a sparkling silver amulet for 45 gold pieces 41 | D | Identified the amulet "Qieletuh" {Acrobat Dex+3} (You | bought it in a shop in the Dungeon) 41 | D | Bought a transparent golden amulet for 45 gold pieces 41 | D | Identified the amulet "Codaatz" {Acrobat rElec Will+ rCorr} | (You bought it in a shop in the Dungeon) 55 | D | Found Hoahaf's Magic Scroll Shop. 55 | D | Found Lolagit's Must-Have Magic. 65 | D | Found Soedostre's Distillery. 65 | D | Found Jaqotely's Bottled Wisdom. 80 | D | Found Sytait's Basic Armour. 80 | D | Found Reikhleb's Miscellaneous Merchandise. 93 | D | Arena points: 12 (+12) [x2] 94 | D | Reached skill level 1 in Fighting 94 | D | Reached skill level 1 in Evocations 109 | D | Bought a +0 troll leather armour for 180 gold pieces 135 | D | Bought a bound lead ring for 45 gold pieces 135 | D | Identified the ring "Cyles" {Wiz Int+5 Slay-5} (You bought | it in a shop in the Dungeon) 152 | D | Round 2. 188 | D | Reached XP level 2. HP: 22/22 MP: 0/0 216 | D | Noticed Ijyb 223 | D | Killed Ijyb 224 | D | Reached skill level 5 in Spellcasting 224 | D | Reached skill level 5 in Conjurations 224 | D | Reached skill level 5 in Hexes 224 | D | Reached skill level 5 in Summonings 224 | D | Reached skill level 5 in Necromancy 224 | D | Reached skill level 5 in Translocations 224 | D | Reached skill level 5 in Forgecraft 224 | D | Reached skill level 5 in Fire Magic 224 | D | Reached skill level 5 in Ice Magic 224 | D | Reached skill level 5 in Air Magic 224 | D | Reached skill level 5 in Earth Magic 224 | D | Reached skill level 5 in Alchemy 224 | D | Reached XP level 3. HP: 19/28 MP: 0/0 224 | D | Learned a level 1 spell: Slow 231 | D | Noticed Pikel 240 | D | Killed Pikel 241 | D | Reached skill level 5 in Fighting 241 | D | Reached skill level 5 in Evocations 241 | D | Reached XP level 4. HP: 39/40 MP: 0/0 241 | D | Reached XP level 5. HP: 44/45 MP: 0/0 241 | D | Learned a level 2 spell: Ensorcelled Hibernation 241 | D | Reached XP level 6. HP: 49/50 MP: 0/0 241 | D | Reached XP level 7. HP: 54/55 MP: 0/0 241 | D | Learned a level 2 spell: Lesser Beckoning 287 | D | Arena points: 54 (+42) [x3] 317 | D | Bought a clouded bronze ring for 45 gold pieces 317 | D | Identified the ring "Kotub" {rPois Will++ rCorr Str+3 | Int-2} (You bought it in a shop in the Dungeon) 317 | D | Bought a flickering iron ring for 45 gold pieces 317 | D | Identified the ring of Wutikebb {rC+ MP+9 Str+2} (You | bought it in a shop in the Dungeon) 317 | D | Bought a clouded golden ring for 45 gold pieces 317 | D | Identified the ring "Icvuly" {^Drain rPois rN+ Int+5} (You | bought it in a shop in the Dungeon) 317 | D | Bought a transparent tin ring for 45 gold pieces 317 | D | Identified the ring of the Philosopher {rPois Will+ MP+10 | Slay+4} (You bought it in a shop in the Dungeon) 317 | D | Bought a clouded glass ring for 45 gold pieces 317 | D | Identified the ring of the Tempest {rElec Will+++ Str+6 | Int-2 Stlth+} (You bought it in a shop in the Dungeon) 317 | D | Bought a glittering bronze ring for 45 gold pieces 317 | D | Identified the ring "Dokepluq" {rF+ SInv} (You bought it in | a shop in the Dungeon) 317 | D | Bought a coiled brass ring for 45 gold pieces 317 | D | Identified the ring "Ylurasuh" {rPois rC+ Will+} (You | bought it in a shop in the Dungeon) 317 | D | Bought a faintly glowing bronze ring for 45 gold pieces 317 | D | Identified the ring "Hedudgh" {rF+ Will+ rCorr} (You bought | it in a shop in the Dungeon) 317 | D | Bought a wavering copper ring for 45 gold pieces 317 | D | Identified the ring of Daelaant {rPois rC++} (You bought it | in a shop in the Dungeon) 317 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 5 | 5.9 Spellcasting | 4 5 9 | 9.8 Conjurations | 4 5 9 | 9.8 Hexes | 4 5 9 | 9.8 Summonings | 4 5 9 | 9.8 Necromancy | 4 5 9 | 9.8 Translocations | 4 5 9 | 9.8 Forgecraft | 4 5 9 | 9.8 Fire Magic | 4 5 9 | 9.8 Ice Magic | 4 5 9 | 9.8 Air Magic | 4 5 9 | 9.8 Earth Magic | 4 5 9 | 9.8 Alchemy | 4 5 9 | 9.8 Evocations | 1 2 5 | 5.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 22 | | 2 || 24 Searing Ray | 3 | | || 3 Slow | 1 | | || 1 Evoke: Wand | 2 | | || 2 Armour: Troll leather arm | 1 | | || 1