Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9543932923725501565 96 yokomohoyo the Magician (level 4, -18/54 HPs) Began as a Djinni Ice Elementalist on Jan 11, 2026. Demolished by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:26 (48 turns). yokomohoyo the Magician (Djinni Ice Elementalist) Turns: 48, Time: 00:01:27 Health: -18/54 AC: 2 Str: 7 XL: 4 Next: 98% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . g - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.29/turn %: no teleportation, infuse magic (-19 HP) @: berserking (expiring), flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 short sword (weapon) h - a +0 club Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds (quivered) Skills: * Level 3.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.8 Spellcasting + Level 6.8 Conjurations + Level 6.8 Hexes + Level 6.8 Summonings + Level 6.8 Necromancy + Level 6.8 Translocations + Level 6.8 Forgecraft + Level 6.8 Fire Magic + Level 6.8 Ice Magic + Level 6.8 Air Magic + Level 6.8 Earth Magic + Level 6.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 64% 1d10 1% 3 c - Ozocubu's Armour Ice 32% N/A 1% 3 d - Summon Ice Beast Ice/Summ 32% N/A 1% 3 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre barely misses you. You puncture the ogre! The ogre is severely wounded. You puncture the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is almost dead. You puncture the ogre! You kill the ogre! Your Fighting skill gained 2 levels and is now at level 3! Your Spellcasting skill gained 2 levels and is now at level 6! Your Conjurations skill gained 2 levels and is now at level 6! Your Hexes skill gained 2 levels and is now at level 6! Your Summonings skill gained 2 levels and is now at level 6! Your Necromancy skill gained 2 levels and is now at level 6! Your Translocations skill gained 2 levels and is now at level 6! Your Forgecraft skill gained 2 levels and is now at level 6! Your Fire Magic skill gained 2 levels and is now at level 6! Your Ice Magic skill gained 2 levels and is now at level 6! Your Air Magic skill gained 2 levels and is now at level 6! Your Earth Magic skill gained 2 levels and is now at level 6! Your Alchemy skill gained 2 levels and is now at level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. You have reached level 4! You feel clever. You are too berserk! You puncture the ogre! The ogre is moderately wounded. You puncture the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..o.hO@...††...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a howler monkey and an orc. Vanquished Creatures An ogre (D) An adder (D) A ball python (D) A bat (D) A goblin (D) A kobold (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Ice Elementalist began the quest for | the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Reached skill level 1 in Fighting 33 | D | Noticed a howler monkey 33 | D | Noticed an ogre 33 | D | Noticed an ogre 41 | D | Reached XP level 2. HP: 23/23 MP: 0/0 46 | D | Killed an ogre 47 | D | Reached XP level 3. HP: 5/30 MP: 0/0 47 | D | Learned a level 1 spell: Kinetic Grapnel 47 | D | Reached XP level 4. HP: 6/36 MP: 0/0 48 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.6 Spellcasting | 4 6 | 6.8 Conjurations | 4 6 | 6.8 Hexes | 4 6 | 6.8 Summonings | 4 6 | 6.8 Necromancy | 4 6 | 6.8 Translocations | 4 6 | 6.8 Forgecraft | 4 6 | 6.8 Fire Magic | 4 6 | 6.8 Ice Magic | 4 6 | 6.8 Air Magic | 4 6 | 6.8 Earth Magic | 4 6 | 6.8 Alchemy | 4 6 | 6.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 12 | 2 || 14 Cast: Freeze | 5 | || 5 Use: Potion | 2 | || 2 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 6 | || 6