Dungeon Sprint DCSS version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 14480271373866479178 41 yokomohoyo the Magician (level 3, 29/29 HPs) Began as a Djinni Conjurer on Mar 18, 2026. Was an Initiate of Gozag. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:09:12 (330 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 330, Time: 00:09:12 Health: 29/29 AC: 3 Str: 6 XL: 3 Next: 75% Gold: 100 EV: 15 Int: 31 God: Gozag SH: 0 Dex: 11 rFire + + . (33%) h - +0 dagger rCold x . . (150%) (no offhand) rNeg + . . (50%) j - +0 troll leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . d - amulet "Ejouwaod" {+Blink Regen+ rCorr Int+4} Will ..... l - ring of Lugonu's Grace {Fly rPois EV+5 Stlth+} Stlth ++ n - ring of Leaves {rN+ MP+4 Int+6} HPRegen 1.84/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Evoke Blink (28%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were in the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch You collected 910 gold pieces. You spent 810 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger f - a +0 dagger h - a +0 dagger (weapon) q - a +0 dagger Armour j - a +0 troll leather armour (worn) Jewellery b - the amulet "Ileumeam" {Acrobat *Corrode Str+7} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Corrode: It may corrode you when you take damage. Str+7: It affects your strength (+7). c - the amulet of Kuumini {Spirit rElec Dex+2} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). d - the amulet "Ejouwaod" (worn) {+Blink Regen+ rCorr Int+4} (You bought it in a shop in the Dungeon) [amulet of regeneration] +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). e - the amulet of Puzim {Reflect +Inv rElec Str+3 Slay-4 SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SH+5: It affects your SH (+5). g - the ring "Cydus" {Str+6 Dex-5 SInv Stlth+} (You bought it in a shop in the Dungeon) [ring of strength] Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. i - the ring of the Centipede {rPois rC+ Wiz Str+3 Stlth-} (You bought it in a shop in the Dungeon) [ring of wizardry] rPois: It protects you from poison. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. k - the ring of the Singing Gods {rPois AC+4 Dex+5} (You bought it in a shop in the Dungeon) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Dex+5: It affects your dexterity (+5). l - the ring of Lugonu's Grace (worn) {Fly rPois EV+5 Stlth+} (You bought it in a shop in the Dungeon) [ring of evasion] Fly: It grants you flight. rPois: It protects you from poison. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. m - the ring of Desertification {rElec Will+ Dex+6} (You bought it in a shop in the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). n - the ring of Leaves (worn) {rN+ MP+4 Int+6} (You bought it in a shop in the Dungeon) [ring of intelligence] rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Int+6: It affects your intelligence (+6). o - the ring "Devenk" {rN+ Wiz Int+2} (You bought it in a shop in the Dungeon) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). p - the ring of the Oligarchy {rPois rF- rCorr Int-3 Slay+4} (You bought it in a shop in the Dungeon) [ring of slaying] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). r - the ring "Tucit" {rF- rC+ rN++ Slay+4} (You bought it in a shop in the Dungeon) [ring of protection from cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). s - the ring "Wibrutz" {+Blink rN+ AC+4} (You bought it in a shop in the Dungeon) [ring of protection] +Blink: It lets you blink. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Wands b - a wand of quicksilver (5) c - a wand of warping (5) Scrolls b - 4 scrolls of blinking g - 3 scrolls of fog Potions a - a potion of curing w - 4 potions of heal wounds h - 4 potions of haste B - a potion of berserk rage r - a potion of resistance Skills: * Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.6 Spellcasting + Level 5.6 Conjurations + Level 5.6 Hexes + Level 5.6 Summonings + Level 5.6 Necromancy + Level 5.6 Translocations + Level 5.6 Forgecraft + Level 5.6 Fire Magic + Level 5.6 Ice Magic + Level 5.6 Air Magic + Level 5.6 Earth Magic + Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 8% 4 d - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d58% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D *[=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History i - the ring of the Centipede {rPois rC+ Wiz Str+3 Stlth-} m - the ring of Desertification {rElec Will+ Dex+6} n - the ring of Leaves {rN+ MP+4 Int+6}; o - the ring "Devenk" {rN+ Wiz Int+2} p - the ring of the Oligarchy {rPois rF- rCorr Int-3 Slay+4} Thank you for shopping at Meonug's Jewellery! You remove the ring of the Singing Gods {rPois AC+4 Dex+5}. You feel clever. n - the ring of Leaves (worn) {rN+ MP+4 Int+6} You encounter a rat draugr. It is wielding a +0 dagger. The zap hits the rat draugr. The rat draugr is severely damaged. The zap hits the rat draugr but does no damage. The rat draugr is severely damaged. The zap hits the rat draugr but does no damage. The rat draugr is severely damaged. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat draugr, wielding a +0 dagger (severely damaged, 98% to hit) You focus your ray upon the rat draugr. The searing ray hits the rat draugr! You destroy the rat draugr! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a ball python zombie. The zap hits the ball python zombie! You destroy the ball python zombie! Victory! Score multiplier: 3x You now have 54 arena points (gained 42). You now have 76 gold pieces (gained 54). You see here a +0 dagger. q - a +0 dagger You now have 136 gold pieces (gained 60). There are no items here. You now have 190 gold pieces (gained 54). There are no items here. There is an entrance to Meonug's Jewellery here. r - the ring "Tucit" {rF- rC+ rN++ Slay+4} s - the ring "Wibrutz" {+Blink rN+ AC+4} Thank you for shopping at Meonug's Jewellery! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #∩.......∩ #_........ #_......._ #_......._ ###......... #⌠.......... ######.ß......... ##∩___......###... ###@........ß.# #.ß. ##.............###... #⌠..........###.[.### #⌠..........# #.<.# # #⌠..........###...### ##.............###... ###∩........ß.# #.ß. ##∩___......###... ######.ß......... There were no monsters in sight! Vanquished Creatures Jessica (D) An adder (D) An adder zombie (D) A ball python zombie (D) A bat zombie (D) 2 goblins (D) A rat (D) 3 rat draugrs (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a glowing silver altar of Zin. 3 | D | Found an opulent altar of Gozag. 3 | D | Found a basalt altar of Yredelemnul. 4 | D | Found an ornate altar of the Wu Jian Council. 4 | D | Found Jusagg's Weapon Rack. 4 | D | Found Peytroz's Premium Goods. 5 | D | Found Acopt's Do-It-Yourself Clinic. 5 | D | Found Jyjomm's Basic Armour. 5 | D | Found Puylus's Miscellaneous Merchandise. 5 | D | Round 1. 11 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 17 | D | Found a bloodstained altar of Trog. 18 | D | Found a stormy altar of Qazlal. 19 | D | Found a burning altar of Makhleb. 21 | D | Found Fade's Sphere Station. 21 | D | Found a corrupted altar of Lugonu. 21 | D | Found a sacrificial altar of Ru. 21 | D | Found an iron altar of Okawaru. 21 | D | Found Jounocrepn's Timeless Talismans. 22 | D | Found Ohiop's Advanced Armour. 22 | D | Found Meonug's Jewellery. 25 | D | Found a glowing golden altar of the Shining One. 30 | D | Bought a heavily runed zirconium amulet for 45 gold pieces 30 | D | Identified the amulet "Ileumeam" {Acrobat *Corrode Str+7} | (You bought it in a shop in the Dungeon) 30 | D | Bought a brightly glowing steel amulet for 45 gold pieces 30 | D | Identified the amulet of Kuumini {Spirit rElec Dex+2} (You | bought it in a shop in the Dungeon) 30 | D | Bought a faintly glowing steel amulet for 45 gold pieces 30 | D | Identified the amulet "Ejouwaod" {+Blink Regen+ rCorr | Int+4} (You bought it in a shop in the Dungeon) 30 | D | Bought a steaming lead amulet for 45 gold pieces 30 | D | Identified the amulet of Puzim {Reflect +Inv rElec Str+3 | Slay-4 SH+5} (You bought it in a shop in the Dungeon) 44 | D | Found a snail-covered altar of Cheibriados. 44 | D | Found Kocysh's Magic Scroll Shop. 44 | D | Found Neyriun's Magic Scroll Shop. 45 | D | Found Yneum's Must-Have Magic. 47 | D | Found a shimmering altar of Xom. 47 | D | Found a roughly hewn altar of Beogh. 47 | D | Found Curup's Staff Store. 53 | D | Found a shadowy altar of Dithmenos. 56 | D | Found a blossoming altar of Fedhas. 57 | D | Found a hide-covered altar of Uskayaw. 58 | D | Found Haheegef's Distillery. 59 | D | Found Zoit's Distillery. 59 | D | Found Pamagep's Bottled Wisdom. 138 | D | Encountered Jessica 140 | D | Killed Jessica 141 | D | Reached skill level 5 in Spellcasting 141 | D | Reached skill level 5 in Conjurations 141 | D | Reached skill level 5 in Hexes 141 | D | Reached skill level 5 in Summonings 141 | D | Reached skill level 5 in Necromancy 141 | D | Reached skill level 5 in Translocations 141 | D | Reached skill level 5 in Forgecraft 141 | D | Reached skill level 5 in Fire Magic 141 | D | Reached skill level 5 in Ice Magic 141 | D | Reached skill level 5 in Air Magic 141 | D | Reached skill level 5 in Earth Magic 141 | D | Reached skill level 5 in Alchemy 141 | D | Reached XP level 2. HP: 23/23 MP: 0/0 141 | D | Reached XP level 3. HP: 28/28 MP: 0/0 141 | D | Learned a level 1 spell: Shock 161 | D | Arena points: 12 (+12) [x2] 174 | D | Bought a +0 troll leather armour for 180 gold pieces 200 | D | Bought a coiled copper ring for 45 gold pieces 200 | D | Identified the ring of the Singing Gods {rPois AC+4 Dex+5} | (You bought it in a shop in the Dungeon) 200 | D | Bought a warped lead ring for 45 gold pieces 200 | D | Identified the ring of Lugonu's Grace {Fly rPois EV+5 | Stlth+} (You bought it in a shop in the Dungeon) 219 | D | Round 2. 276 | D | Bought a transparent pewter ring for 45 gold pieces 276 | D | Identified the ring "Cydus" {Str+6 Dex-5 SInv Stlth+} (You | bought it in a shop in the Dungeon) 276 | D | Bought a fine bronze ring for 45 gold pieces 276 | D | Identified the ring of the Centipede {rPois rC+ Wiz Str+3 | Stlth-} (You bought it in a shop in the Dungeon) 276 | D | Bought a vibrating golden ring for 45 gold pieces 276 | D | Identified the ring of Desertification {rElec Will+ Dex+6} | (You bought it in a shop in the Dungeon) 276 | D | Bought a scintillating marble ring for 45 gold pieces 276 | D | Identified the ring of Leaves {rN+ MP+4 Int+6} (You bought | it in a shop in the Dungeon) 276 | D | Bought a scintillating steel ring for 45 gold pieces 276 | D | Identified the ring "Devenk" {rN+ Wiz Int+2} (You bought it | in a shop in the Dungeon) 276 | D | Bought a heavily runed golden ring for 45 gold pieces 276 | D | Identified the ring of the Oligarchy {rPois rF- rCorr Int-3 | Slay+4} (You bought it in a shop in the Dungeon) 296 | D | Arena points: 54 (+42) [x3] 330 | D | Bought a sparkling brass ring for 45 gold pieces 330 | D | Identified the ring "Tucit" {rF- rC+ rN++ Slay+4} (You | bought it in a shop in the Dungeon) 330 | D | Bought a twitching turquoise ring for 45 gold pieces 330 | D | Identified the ring "Wibrutz" {+Blink rN+ AC+4} (You bought | it in a shop in the Dungeon) 330 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.6 Spellcasting | 5 | 5.6 Conjurations | 5 | 5.6 Hexes | 5 | 5.6 Summonings | 5 | 5.6 Necromancy | 5 | 5.6 Translocations | 5 | 5.6 Forgecraft | 5 | 5.6 Fire Magic | 5 | 5.6 Ice Magic | 5 | 5.6 Air Magic | 5 | 5.6 Earth Magic | 5 | 5.6 Alchemy | 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 9 Shock || 12 Searing Ray || 3