yorb Level 1 of the Dungeon (4, 26, D:1) a rat skeleton (6, 0, D:1) a rat skeleton (6, 2, D:1) a bat skeleton (14, -1, D:1) a +0 whip (16, -4, D:1) 3 flux baubles (21, 0, D:1) a storm talisman (24, -12, D:1) 2 centipede baubles (27, 4, D:1) a parchment of Summon Small Mammal (35, 9, D:1) a +0 leather armour (43, -5, D:1) a hobgoblin skeleton (43, -4, D:1) a +0 club (45, 2, D:1) a medusa talisman Level 2 of the Dungeon (2, -11, D:2) a ball python corpse (skeletalised by now) (10, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, -7, D:2) a parchment of Martyr's Knell (17, -2, D:2) a parchment of Kiss of Death (24, 26, D:2) a +0 club a goblin skeleton (45, -7, D:2) a +0 robe (51, 28, D:2) the +5 spear "Ycoum" {vamp, rF+ rC- rCorr Dex+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (58, -13, D:2) 4 large rocks (60, 39, D:2) the +9 sling "Dragonslayer" {flame, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Level 3 of the Dungeon (2, -9, D:3) a +0 leather armour (3, -32, D:3) a kobold corpse (15, -32, D:3) a bombardier beetle corpse (20, -4, D:3) a +0 scale mail (22, -21, D:3) a parchment of Kinetic Grapnel (25, -24, D:3) a +0 short sword a +0 ring mail (33, 1, D:3) a +0 short sword 5 stones a kobold corpse