Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 16453880954078344747 79 yuckyayums the Gusty (level 4, -2/24 HPs) Began as a Deep Elf Air Elementalist on Nov 24, 2025. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:20 (1510 turns). yuckyayums the Gusty (Deep Elf Air Elementalist) Turns: 1510, Time: 00:05:21 Health: -2/24 AC: 2 Str: 5 XL: 4 Next: 17% Magic: 15/21 EV: 11 Int: 22 God: Gold: 82 SH: 0 Dex: 15 Spells: 10/11 levels left rFire . . . h - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of poison resistance HPRegen 0.24/turn m - ring of magical power MPRegen 0.34/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons h - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of poison resistance (worn) m - a ring of magical power (worn) n - a ring of positive energy Scrolls e - 3 scrolls of identify {unknown} f - 3 scrolls of revelation {unknown} i - a scroll of immolation {unknown} k - a scroll of torment {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} d - 2 potions of curing {unknown} g - a potion of attraction {unknown} l - a potion of brilliance {unknown} Skills: * Level 0.6 Fighting + Level 2.5 Dodging + Level 2.5 Stealth * Level 4.1 Spellcasting + Level 1.7 Conjurations * Level 4.5 Air Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Swiftness Air 24% N/A 5% 3 Airstrike Air 12% 2d(2-18) 17% 4 Inner Flame Hex/Fire 4% N/A 32% 3 Flame Wave Conj/Fire 8% 2d5 61% 4 Sticky Flame Fire/Alch 4% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The kobold is severely wounded. Terence hits you from afar with a +0 trident! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (severely wounded, 75% to hit) The zap hits Terence. Terence is almost dead. The zap hits the kobold. You kill the kobold! Terence barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead, 75% to hit) The zap misses Terence. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead, 75% to hit) The zap hits Terence but does no damage. Terence is almost dead. Terence barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead, 75% to hit) The zap misses Terence. Terence hits you from afar with a +0 trident. You die... Terence says, "Finally, peace and quiet." ......>.....### ..#.##....### .. .......##.# (# ..#.#...#.# .# .##.#...#.# .# ###.......# .# ###...### .# #...###########.### #.........#.@.@)..# #####...#####.#.###...# .)........................ .......................... ..................##...... #####...#####.#..## ...... #.........#.... ...... #...########.......### #...# ###.# You could see Terence. Vanquished Creatures Jessica (D:2) 2 ribbon worms (D:2) 2 dart slugs (D:1) 3 giant cockroaches 5 hobgoblins 6 quokkas 3 ball pythons 7 bats 3 endoplasms 5 frilled lizards 2 goblins (D:1) 9 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yuckyayums the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 10/15 MP: 1/8 665 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/9 1359 | D:2 | Noticed Jessica 1364 | D:2 | Killed Jessica 1365 | D:2 | Reached XP level 4. HP: 23/24 MP: 12/12 1498 | D:2 | Noticed Terence 1510 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, minmay_cupped D:2: layout_loops_cross, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 4 | 4.5 Spellcasting | 4 | 4.1 Fighting | | 0.6 Dodging | | 2.5 Stealth | | 2.5 Conjurations | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | 3 || 9 Cast: Shock | 89 | 15 || 104 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 4 | 6 || 10