Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 13056027588219764914 33 yuckyayums the Conjurer (level 3, 0/29 HPs) Began as a Human Wanderer on Nov 24, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:07:14 (657 turns). yuckyayums the Conjurer (Human Wanderer) Turns: 657, Time: 00:07:14 Health: 0/29 AC: 3 Str: 12 XL: 3 Next: 29% Magic: 0/4 EV: 10 Int: 13 God: Gold: 71 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles h - 6 boomerangs Armour c - a +0 leather armour (worn) Scrolls b - a scroll of silence d - a scroll of fog {unknown} f - a scroll of enchant armour {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of resistance {unknown} Skills: * Level 3.2 Fighting - Level 1.0 Ranged Weapons * Level 1.6 Armour + Level 0.1 Dodging * Level 1.0 Spellcasting + Level 4.3 Conjurations + Level 0.2 Fire Magic + Level 1.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 24% 1d4 14% 1 Hailstorm Conj/Ice 6% 3d5 41% 3 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Forge Phalanx Beetle Frge 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The rat barely misses you. The endoplasm hits you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a rat (ally target, 56% to hit) You shoot a sling bullet. The sling bullet hits the rat. The rat is heavily wounded. The foxfire hits the rat. You kill the rat! The foxfire hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (47% to hit) You shoot a sling bullet. The sling bullet hits the kobold but does no damage. The kobold hits you but does no damage. The endoplasm hits you. The kobold completely misses you. Casting: Foxfire (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (47% to hit) You shoot a sling bullet. The sling bullet completely misses the kobold. The endoplasm hits you. The kobold completely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (47% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #≈≈≈≈≈≈≈≈~~.........#...###..# #≈≈≈≈≈≈≈≈~~~.###........# #..# ≈≈≈≈≈≈≈≈≈~~..# ##....##.# #..# ≈≈≈≈≈≈~~~~..## #.##.##.###..# ~~~≈≈~~~~..## #.##.##......# ~~~~~~~~..## ##.##........## ...~~~...## #........##### ##.....### #.†#####.# ######## #@.# #.# #KJ# #.# .!... ..# .#..### ..# ~.#..# ... ~. #... ~.~ .#.# ... . $# You could see an endoplasm and a kobold. Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) 9 jackals (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yuckyayums the Human Wanderer began the quest for the Orb. 0 | D:1 | yuckyayums set off with the following items: a +1 sling, a | scroll of silence, a +0 leather armour; and the following | spells available to memorise: Foxfire, Shock, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 2 | D:1 | Learned a level 1 spell: Foxfire 177 | D:1 | Reached skill level 1 in Armour 177 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/3 499 | D:1 | Reached XP level 3. HP: 29/29 MP: 4/4 657 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, supply_closet_lemuel, minmay_misc_feat_five, chequers_serial_rivers_micro_c Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.6 Fighting | | 3.2 Ranged Weapons | | 1.0 Dodging | | 0.1 Spellcasting | | 1.0 Conjurations | | 4.3 Fire Magic | | 0.2 Shapeshifting | | 1.0 Action || total ---------------------------++------- Fire: Sling || 70 Cast: Foxfire || 12 Armour: Leather armour || 51 Dodge: Dodged || 36