Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 7248087465410406057 18 yuckyayums the Gusty (level 2, -2/15 HPs) Began as a Deep Elf Air Elementalist on Dec 17, 2025. Slain by Terence ... wielding a +2 falchion of holy wrath (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (846 turns). yuckyayums the Gusty (Deep Elf Air Elementalist) Turns: 846, Time: 00:02:10 Health: -2/15 AC: 3 Str: 5 XL: 2 Next: 48% Magic: 5/8 EV: 11 Int: 19 God: Gold: 9 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . i - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.62/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery g - an amulet of magic regeneration (worn) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.2 Spellcasting + Level 1.2 Conjurations * Level 4.1 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 8% 2 Swiftness Air 18% N/A 9% 3 Airstrike Air 9% 2d(2-18) 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of holy wrath, wearing a +0 chain mail and carrying a wand of flame (moderately wounded, 77% to hit) The zap hits Terence. Terence is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of holy wrath, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 77% to hit) The zap misses Terence. Terence zaps a wand. The puff of flame misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of holy wrath, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 77% to hit) The zap hits Terence but does no damage. Terence is heavily wounded. Terence looks scornfully at you. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of holy wrath, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 77% to hit) The zap hits Terence. Terence is severely wounded. Terence hits you with a +2 falchion of holy wrath. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of holy wrath, wearing a +0 chain mail and carrying a wand of flame (severely wounded, 77% to hit) The zap hits Terence. Terence is almost dead. Terence hits you with a +2 falchion of holy wrath. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.. . #... #.#####..### #..........# #..........# #..........# #......@...# #......@...# #..........# ...........# #.######+### # You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yuckyayums the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 400 | D:1 | Reached skill level 4 in Air Magic 519 | D:1 | Found a faded altar of an unknown god. 839 | D:2 | Noticed Terence 846 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, st_stairs_1, kennysheep_jessica_study, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Conjurations | | 1.2 Action || total ---------------------------++------- Melee: Unarmed || 17 Short sword || 6 Cast: Shock || 38 Armour: Robe || 3 Dodge: Dodged || 1