Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 16012732204908262625 27097 yuckyayums the Eclecticist (level 13, 0/74 HPs) Began as a Deep Elf Fire Elementalist on Dec 23, 2025. Was a High Priest of Sif Muna. Slain by a two-headed ogre ... wielding a +0 giant club (10 damage) ... on level 2 of the Orcish Mines. The game lasted 01:10:03 (14757 turns). yuckyayums the Eclecticist (DEFE) Turns: 14757, Time: 01:10:03 Health: 0/74 AC: 9 Str: 5 XL: 13 Next: 2% Magic: 26/38 EV: 15 Int: 32 God: Sif Muna [*****.] Gold: 1046 SH: 0 Dex: 15 Spells: 33/51 levels left rFire + + . o - staff of alchemy rCold + + . B - orb {*channel} rNeg . . . C - +2 robe {rC+ rF+} rPois + (no helmet) rElec . M - scarf {rC+ rF+} rCorr . g - +1 pair of gloves SInv . U - +2 pair of boots Will +.... (no amulet) Stlth ++ y - ring of poison resistance HPRegen 0.32/turn p - +6 ring of intelligence MPRegen 0.52/turn %: channel magic (20%) @: animating dead A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Orcish Mines. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 4 branches of the dungeon, and saw 16 of its levels. You collected 1203 gold pieces. You spent 157 gold pieces at shops. Inventory: Missiles I - a throwing net Armour a - a +0 buckler g - a +1 pair of gloves (worn) u - a +0 cloak B - an orb of energy (worn) C - a +2 robe of resistance (worn) G - the +1 ring mail "Igyetz" {Rampage Will++ rCorr Stlth+} (You found it on level 8 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. M - a scarf of resistance (worn) U - a +2 pair of boots (worn) Magical Staves o - a staff of alchemy (weapon) Jewellery p - a +6 ring of intelligence (worn) t - a ring of magical power y - a ring of poison resistance (worn) L - a +5 ring of evasion R - a ring of ice T - a ring of protection from cold Wands v - a wand of flame (36) F - a wand of charming (13) J - a wand of roots (4) P - a wand of digging (2) S - a wand of quicksilver (5) Scrolls c - a scroll of brand weapon k - 4 scrolls of teleportation l - a scroll of silence {unknown} q - a scroll of vulnerability {unknown} r - 2 scrolls of torment w - 3 scrolls of immolation x - 5 scrolls of fog H - 2 scrolls of revelation K - 2 scrolls of fear {unknown} Q - a scroll of amnesia {unknown} Potions b - 2 potions of magic d - a potion of lignification {unknown} e - 5 potions of might f - a potion of cancellation {unknown} h - a potion of berserk rage {unknown} i - a potion of ambrosia {unknown} j - 3 potions of moonshine {unknown} m - 2 potions of mutation {unknown} n - 3 potions of haste {unknown} s - 2 potions of brilliance {unknown} z - a potion of enlightenment {unknown} A - 3 potions of heal wounds E - 6 potions of curing O - a potion of invisibility {unknown} Miscellaneous N - a +0 condenser vane Skills: - Level 6.0 Fighting + Level 7.7 Dodging - Level 2.4 Stealth * Level 19.8 Spellcasting + Level 6.4 Conjurations + Level 3.8 Hexes + Level 4.2 Summonings * Level 2.1 Necromancy - Level 11.3 Fire Magic * Level 1.9 Ice Magic You had 33 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Inner Flame Hex/Fire 69% N/A 1% 3 d - Eringya's Surprising Summ 56% N/A 8% 4 e - Animate Dead Necr 45% N/A 14% 4 f - Flame Wave Conj/Fire 73% 2d16 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 100% N/A 1% 3 Call Imp Summ 100% N/A 2% 2 Volatile Blastmotes Fire/Tloc 100% 2d18 2% 3 Mercury Arrow Conj/Alch 100% 2d11 3% 2 Sigil of Binding Hex 54% N/A 4% 3 Forge Blazeheart Golem Fire/Frge 61% N/A 5% 4 Mephitic Cloud Conj/Alch/Air 62% N/A 6% 3 Construct Spike Launche Frge 62% 2d5 7% 2 Launch Clockwork Bee Frge 31% N/A 11% 3 Curse of Agony Necr 45% N/A 30% 5 Summon Forest Summ/Tloc 22% N/A 30% 5 Silence Hex/Air 21% N/A 32% 5 Malign Gateway Summ/Tloc 22% N/A 99% 7 Rimeblight Ice/Necr 22% 2d6 (prima99% 7 Diamond Sawblades Frge 15% 4d6 100% 7 Infestation Necr 22% N/A 100% 8 Summon Horrible Things Summ 28% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:5 Lair (2/5) D:11 Orc (2/2) D:11 Elf (0/3) Orc:2 Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 * D:7 *=! D:9 ( Orc:2 ( Portals: Trove: D:10 (give 8 potions of haste) Annotations: D:5 exclusion: statue Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The dead are walking! A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The two-headed ogre hits you with a +0 giant club! The two-headed ogre barely misses you. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Eringya's Surprising Crocodile (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, ally target) You stop channelling waves of flame. A crocodile bursts forth beneath you and grabs the two-headed ogre in its jaws! Your crocodile bites the two-headed ogre but does no damage. You dismount your crocodile. Magical energy flows into your mind! The two-headed ogre barely misses your crocodile. x2 The two-headed ogre hits your crocodile with a +0 giant club!! The two-headed ogre barely misses your crocodile. Your ogre zombie hits the two-headed ogre! Casting: Eringya's Surprising Crocodile (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre's fire resistance burns away. The two-headed ogre hits your crocodile with a +0 giant club! x2 Your crocodile dies! Your crocodile's corpse disappears in a puff of smoke! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is moderately wounded. Magical energy flows into your mind! Your ogre zombie closely misses the two-headed ogre. The ogre hits your ogre zombie with a +0 giant club!! The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... O..............#.###....#.... ..............#...###........ ..................# ##..#.... ..O..............## #........ .......O..........##...##.##. .............#.....#..##.##.. ............#...#.#.......... ..........OO.#.#...# .##..#.. .........