zadkiel123 Level 1 of the Dungeon [Shop] Bifyneuh's Book Shop a parchment of Kinetic Grapnel (52 gold) a parchment of Call Canine Familiar (114 gold) a manual of Shields (1040 gold) a parchment of Magic Dart (52 gold) a parchment of Flame Wave (169 gold) a parchment of Vhi's Electric Charge (169 gold) a parchment of Iskenderun's Mystic Blast (169 gold) a parchment of Eringya's Surprising Crocodile (169 gold) (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 7, D:1) a ball python skeleton (3, 20, D:1) a +0 club a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (12, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (13, 25, D:1) a +0 shortbow (14, 26, D:1) a bat skeleton (15, 19, D:1) a +0 spectral quarterstaff (16, 12, D:1) a rat skeleton (16, 35, D:1) a +0 club (19, -4, D:1) a +0 ring mail (22, 16, D:1) a +0 short sword (22, 23, D:1) a frilled lizard skeleton (34, 47, D:1) a +0 dagger a +0 dagger 4 stones (39, 14, D:1) a +0 leather armour (45, -7, D:1) a +0 hand axe (45, 3, D:1) a +0 ring mail (57, 34, D:1) a +0 spear (58, 49, D:1) a +0 leather armour (59, 31, D:1) a +0 short sword 2 stones (60, 32, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (61, 33, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Xososoung's Distillery a potion of moonshine (unknown) (13 gold) 2 potions of curing (78 gold) a potion of moonshine (unknown) (13 gold) a potion of lignification (unknown) (39 gold) a potion of lignification (unknown) (39 gold) a potion of enlightenment (unknown) (65 gold) a potion of lignification (unknown) (39 gold) 2 potions of heal wounds (unknown) (208 gold) (0, 0, D:2) a frilled lizard corpse (7, -15, D:2) a bat corpse (skeletalised by now) (22, 9, D:2) the +7 spear of the Pyrrhic Victory {venom, rElec rC- SInv Stlth+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (27, 14, D:2) a +0 robe (29, 5, D:2) 2 stones a +0 dagger a kobold skeleton (36, -7, D:2) a +0 spear (38, -6, D:2) a +0 leather armour (44, -9, D:2) a +0 club (44, 3, D:2) a bat corpse (skeletalised by now) (50, -17, D:2) a +0 club (51, 8, D:2) a +0 sling (59, 4, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (60, -2, D:2) a quokka skeleton (60, -1, D:2) a +0 dagger (60, 2, D:2) a +0 club a +0 sling a goblin skeleton (60, 3, D:2) a +0 club a +0 dagger a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton a goblin skeleton (61, -2, D:2) a +0 dagger (61, 4, D:2) a +0 club (62, -8, D:2) the +1 ring mail "Hemuref" {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a rat corpse (6, -4, D:3) a bat corpse (8, -3, D:3) a +0 dagger (12, -14, D:3) a bat corpse (18, -21, D:3) a +0 great sword (23, -17, D:3) a +0 club a gnoll corpse